The classic card battler. Manacaster is a streamlined, balanced deckbuilding card game where you destroy opponents with monsters & magic spells. Explore the map in Rogue Mode, practice against AI, or challenge a player in PVP. No mana screw, power creep, or micro-transactions. Free demo available!
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遊戲玩法 | Manacaster: Chase Victory, Not Cards
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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Early access lets us expose the game to players before we lock in all the cards and mechanics. We're lifelong card gamers and we know how much players enjoy suggesting new cards, proposing balance changes, and even developing entire fan-made formats.

Rather than sit in beta for ages, while we debate internally about whether something is "fun", Early Access lets us actually involve the players in the process of determining what's best for the game without saying "hey, this is all locked in stone."

In short, EA is what lets us have an ongoing dialog with the players about all facets of the game and allows us to quickly iterate on player feedback.」

這款遊戲的搶先體驗時間大約會持續多久?

「Our target is full 1.0 release before the end of calendar-year 2025, which represents an estimated EA duration of six months.」

正式版預計會與搶先體驗版有何不同?

「Early Access already supports drafting and constructing decks, battle live players or the automated opponent, and explore a starter version of our dungeon-crawl “RPG Mode.” Competitive ladder play is currently not live, and if/when live, will be experimental and ratings will be temporary.

In the V-1, RPG Mode should be a fully robust multi-dungeon campaign; the Automated Opponent AI should be making many fewer tactical blunders and begin to operate at a level comparable to above-average human players.

In a proper V-1 launch, our automated opponent AI should be very robust and capable of making intelligent multi-turn plans.

We are in the process of translating full interface localizations in Portuguese, Spanish, French, and Vietnamese, which are scheduled to be ready for QA during the early access period.

Competitive ladders may reset between major balance patches, but collections, cosmetics, and personal stats will roll forward into 1.0, rewarding early adopters rather than wiping their progress.

搶先體驗版目前的開發進度如何?

「Players can already install and play Manacaster on Windows, macOS, and Linux. Steam Deck compatibility is untested but in the near-term roadmap. If you are a Steam Deck owner, try installing our free demo to test compatibility before purchasing.

All core in-game mechanics are live, the logic engine is stable, and roughly nine hundred unique cards are unlocked for both Draft and Constructed play. Players can challenge friends, open-queue, or play against the AI.

The automated opponent AI already has a basic understanding tempo, threat assessment, and basic bluff lines, though it still makes some odd or sub-optimal choices. The current AI is fun and challenging to play against, and we anticipate a steady improvement in its gameplay abilities throughout the EA.

Known issues are tracked in a public discussion board; currently, most reported and outstanding issues are small problems related to edge cases, not program-killing crashes. 」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The game's price to new players will increase at V-1 launch. EA players won't be affected by this price increase. 」

在開發過程中,您打算如何與社群互動?

「We treat players as co-designers. Players are already submitting feedback reports about things they'd like to change about the game, and many of these end up becoming core features.

Players have also requested cards to be created, for example to support a specific type of play style, and many of these suggestions can be seen live in-game already!

The community often proposes the nerfs or buffs we implement.

Every bug report or balance issue that appears on the Steam forums, Discord, Twitter, or the in-game reporter is fed into our issue tracker, and we operate a continuous deployment pipeline, meaning that single-issue fixes can go live almost immediately, instead of waiting week(s) for mega-patches.

When our analytics show a card, strategy, or mechanic out of statistical line, we usually publish our research numbers and invite public debate on whether it is a true problem or a player skill issue.
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"I can say this already looks incredible.”

> 'BrettMan', SPIEL Essen Livestream Host

"One of the most balanced strategy games I’ve ever played."

> 'Thunderstruck', Clash Royale world champion

"True to its roots as a classic card-battler."

> 'PowerLaws', Legend‑Ranked Hearthstone Player

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The Classic Card Battler

Manacaster is a streamlined, balanced deckbuilder where you destroy opponents with monsters & magic spells. Explore the city map in Rogue Mode, practice against AI, or challenge a player in PVP. No mana screw, power creep, or micro-transactions. 

Our objective as designers was to build a system that rewards intelligent strategy & and clever tactics, not good luck.  There are game modes for the casual, the competitive, and the solo enthusiast, all of which benefit from being incredibly well-balanced.

Tight, Mathematical Game Balance

The Power and Mana Cost of every single card and ability in Manacaster is carefully calibrated according to a strict mathematical algorithm, leading to intense battles that keep you on the edge of your seat and leave you demanding a rematch. 

This balance system is what allows us to add new cards without making up new rules or risking power-creep.  Significant buffs and nerfs are applied to the underlying abilities that make up cards, not the cards themselves.  This means no more "my favorite card got banned".  

The Depth is in the Details

The rules and keywords in Manacaster are as simple as possible, but don't mistake simple for shallow.  Once you start chaining together keywords like Rally, Focus, Twinstrike and Heavy, you'll realize that this game is anything but simple, and soon enough you'll be opening up the deck builder to try constructing your own.

Since each deck in Manacaster contains 50 unique cards, no duplicates, players are encouraged to "dig deep"  when looking for "that perfect 50th card".  Manacaster turns the one-of-a-card restriction into a mechanic that encourages diversity in deckbuilding.

For example, if you need an inexpensive damage spell to kill opposing units, you can find the combination of "Deal Damage & Pay Life", "Deal Damage & Gain Life", "Deal Damage & Draw a Card", or just "Deal Lots of Damage".   With 800 cards available to deckbuilders, finding the right tool for the job is only a few filters away.

To ensure player skill is always rewarded more than luck, we've made some changes to the typical card-battle rulesets.  Every rule exists to minimize ( but not eliminate! ) randomness in situations where it's just more fun to give the players choice and agency!

Standalone Mana Deck:  Players get to pick their mana card each turn.  Single-color mana cards can be used right away. Dual-color mana enter tapped unless you pay 1 life.  Triple-color mana enter tapped unless you pay 2 life.  Build your mana deck before the game and enjoy deploying your Units and Actions on-curve.

Life Points as Resources: As you see above, life points are spent ( and gained ) like a resource.  Paying life helps unlock special abilities and can reduce the mana cost of Action cards.  Risk...reward...

Opening Hand Draft ( aka Mulligan System ): You are given 14 cards from your 50-card deck from which you must compose your opening hand of 7 cards, but here's the neat part; you don't have to keep any of them, and you can cheat by keeping 8!  No more mulligan'ing to oblivion.  You'll always start with at least 7 cards in hand, every game, no matter what. 

Manacaster has a variety of game modes that allow players to enjoy the game in whatever format they find most comfortable.   Some players love the thrill of outplaying a live human opponent, while others prefer to enjoy solo campaign modes.  Here are some of the modes you can play in Manacaster.

Explore the city map in Rogue Mode

Select from one of six Elemental nodes to begin your path through the map.  Your opponent will be drawn from a pool of decks of the node's Element.  After defeating your first Elemental node, you can move on to the more difficult Hybrid nodes, which represent the fusion of two Elements.  

The inner ring of Hybrid nodes are more difficult than the pure Elemental nodes, but for a real challenge ( and to unlock the best cards ), you need to attack the outer ring of Hybrid nodes, which are significantly harder than your first pure Elemental encounters.

The only way to unlock the first Hybrid Level 2 node is to clear its associated Level 1 node.  Once you have defeated your first Hybrid Level 2 node, you can "backdoor" into other Hybrid 2 nodes, bypassing Level 1 nodes if you want that extra challenge.


Practice against AI

If you don't want to jump into the city map right away, you can pick up a pre-made deck and practice against the AI.  Once you're comfortable with the basics, you're free to build your own decks too.  Don't worry, all the cards are unlocked in practice mode.  Cards are only locked in Rogue Mode.





Our AI is challenging but not unbeatable, and will give you a great understanding of how to play with, and against, various types of opponents.  

From day one, Manacaster was intentionally designed and engineered to be easy for an AI to play.  If you want the details on that, join our Discord and we'll be glad to tell you more.  

Challenge a player in PVP

There's a reason that world-champion caliber players call it "the most balanced card game they've ever played."  Games are often decided by one life point, one mana, or one card.  Yes, it is really that well-balanced.  All tournament-legal cards are unlocked in PVP mode.  No grinding just to play Arena; go battle on day one.

Prove you are superiorProve you are betterEnter the Arena

Two Ways to Build a Deck

In most game modes, you can select the type of Deck Construction method you'd like to use for the challenge.  Your opponent will be subject to the same rules, and the rewards of certain things ( like Elemental Nodes ) may change depending on which mode you select.  

Constructed Mode: Select 50 Units and/or Actions, 13 Mana, and battle!   The typical "build-then-battle" mode where each player brings the deck of their choice.  Competitive players can test their skill in ranked ladder mode.

Draft Mode: Build your deck card-by-card while denying your opponent what they need to build theirs!   A cleverly modified snake-draft pick sequence keeps tensions high, and you can "Burn" cards to spite your opponent and get a random reward.  Supports ladder mode.

Free Demo Available

Manacaster might be your next favorite game, but you'll never know until you try it. 

Go install the our free demo to make sure it runs on your device, step thru the tutorial, and if you like what you see, you can go ahead and buy the full game. 

The free demo has no time limit nor usage limit, so you can play as much as you wish before buying.

If you already know that Manacaster is your kind of game, that big green "Buy" button is ready for you.  

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

AI Usage & Implementation Disclosure

Music: NO
Writing: NO
Playtesting: YES
Graphics: YES
Coding: YES
Realtime: NO

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: i3
    • 記憶體: 4 GB 記憶體
    • 顯示卡: IGP
    • 網路: 寬頻網際網路連線
    • 儲存空間: 8 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 網路: 寬頻網際網路連線
    • 儲存空間: 8 GB 可用空間
    最低配備:
    • 處理器: Both
    • 記憶體: 2048 MB 記憶體
    • 顯示卡: IGP
    • 網路: 寬頻網際網路連線
    • 儲存空間: 3000 MB 可用空間
    建議配備:
      最低配備:
      • 處理器: x64
      • 記憶體: 2048 MB 記憶體
      • 顯示卡: IGP
      • 網路: 寬頻網際網路連線
      • 儲存空間: 3000 MB 可用空間
      建議配備:
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