Basketball Simulator delivers a true-to-life basketball shooting experience with intuitive controls. Step onto the court, sink impossible shots, and feel the crowd roar as you chase greatness. Will you become the ultimate three-point legend in your city?
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Gameplay | Official Trailer
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We're launching in Early Access to involve the community from the very start. Your feedback is crucial in shaping the game’s development, helping us refine gameplay mechanics, and ensuring a polished final release. Early Access allows us to grow and improve the game with direct input from players.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Our plan for the full version is to add more scenarios, introduce more character customization options, include quick matches against a CPU, tournament-style competitions, and time trial challenges to test speed and accuracy. Our aim is to also include leaderboards to foster competition.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version currently features realistic basketball shooting mechanics with easy-to-learn controls. The game focuses on a single scenario: a solo training experience, like shooting hoops alone in the park. Players can choose from up to three game modes—Easy, Medium, and Hard—each offering a different challenge.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes, the price will increase as we add new content and features. We plan to offer a lower price during Early Access as a thank you to early supporters, with the price going up as the game evolves and expands.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We plan to involve the community from the beginning by actively seeking their support, feedback, and ideas. Players can reach out to us through our social media channels, email, or Steam discussion boards to share their thoughts and help shape the development of the game.”
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Om dette spil

Basketball Simulator delivers a true-to-life basketball shooting experience with intuitive controls. Step onto the court, sink impossible shots, and feel the crowd roar as you chase greatness. Will you become the ultimate three-point legend in your city?

About Basketball Simulator

Basketball Simulator offers a realistic and immersive basketball shooting experience with easy-to-learn mechanics. Step onto the court, line up your shot, and feel the satisfaction of sinking perfect baskets. Whether you're casually practicing or pushing for high scores, every shot counts.

Key Features

Train like a pro in a solo free-shooting environment, just like practicing alone at the park. Future updates aim to expand the experience with new scenarios, deeper customization, and exciting game modes like CPU matchups, tournaments, and time trials. Are you ready to become a three-point legend?

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

AI has been used to help develop the game's cover art.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 7
    • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Hukommelse: 4 GB RAM
    • Grafik: Nvidia® GeForce® GTX 980, AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Diskplads: 500 MB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: Intel i7-3770 equivalent or greater
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA® GeForce® GTX 1060 equivalent or greater
    • DirectX: Version 11
    • Diskplads: 500 MB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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