Run the warehouse while your boss relaxes on a beach. Sort packages by weight, stack pallets under 60kg, label them, manage power, and deal with failing machines. Everything costs money. Mess up and you’re fined. Keep it running, or the company goes under.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is my first attempt at building a simulator-style game. I want to involve players in shaping it by reacting to feedback and adjusting systems where it makes sense. Early Access helps me understand what people enjoy most and gives me time to polish and expand the experience based on real input.”

Approximately how long will this game be in Early Access?

“The plan is to stay in Early Access for a few months at most, just enough time to gather feedback, polish the core experience, and apply any necessary changes. The game is already very playable in its current state.”

How is the full version planned to differ from the Early Access version?

“The full version may include some added depth based on community feedback, more polish to systems, balancing, bugfixing, and possibly small additional mechanics or quality-of-life improvements. The core gameplay loop is already in place and won’t change drastically.”

What is the current state of the Early Access version?

“The game is fully playable with a working tutorial, core game loop, and a variety of tasks like sorting, labeling, sealing, and driving. There are some polish and optimization steps still ongoing, but the game already delivers the core experience.”

Will the game be priced differently during and after Early Access?

“The price will likely stay the same after leaving Early Access. I want to keep it accessible.”

How are you planning on involving the Community in your development process?

“I’ll actively monitor feedback through Steam reviews and the Community Hub, but I also encourage players to join my Discord to share ideas, report bugs, or just hang out. I’m always around and happy to chat. Updates will be based on what players enjoy or want adjusted, and I’ll post regular development updates to keep everyone in the loop.”
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About This Game

You run the warehouse now.
The boss is on vacation, calling in from a beach chair while you’re keeping the place alive.

In Parcel Frenzy, you’ve got one goal: keep the operation running. Sort packages by weight, stack pallets under 60kg, label them, seal them, and ship them out. If you mess it up, you get fined. If you go bankrupt, you’re fired.

You control every step. Sort boxes onto conveyors based on their weight in KG. Wrong sorting leads to hefty fines. After sorting, rotate packages manually to fit them on a pallet before sealing. Manage electricity so your conveyors and scanners don’t blow the bill. Machines can break. your forklift and printer might even explode. Your boss refuses to invest in better tech. Why would he? This junk still gets the job done.

You do have a mechanic to help with breakdowns, but that comes at a cost. Don’t leave everything running all day.

Your shift runs from 08:00 to 22:00.

It’s fast. It’s messy. And once you get in the flow, it’s hard to stop. 

Key mechanics:

  • Grab Packages & Pallets by hand, and rotate them however you like.

  • Sort packages correctly based on KG or pay a fine.

  • Fit boxes onto pallets manually and stay under the 60kg limit.

  • Seal and label pallets before shipping.

  • Balance electricity costs and turn machines on only when needed

  • Machines can break mid shift creating time pressure in certain cases.

Can you ship enough packages to keep the company afloat?

Multiple Graphical styles

Note from the Developer:

This is my first attempt at making a small-scale simulator. There isn’t a ton of customization and you don’t build your own workplace in this game. You are the worker, operating under your boss’s control.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

As a solo developer, I use AI selectively to speed up my workflow, not to replace creativity, but to support it. For example, I may use AI to assist with generating or processing certain audio files, which are then carefully edited and curated before being included in the game. No 3D assets AI-generated. I believe in using AI as a tool to enhance development, not automate it, and I strive to be transparent about its use.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64bit)
    • Processor: AMD / Intel CPU running at 2.8 GHz or higher (AMD Phenom II X4 925 or Intel i3-4130 or newer are recommended)
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA graphic card, with at least 2GB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.1 support: AMD Radeon HD 7870 or NVIDIA GeForce GTX 760 or newer is recommended.
    • DirectX: Version 11
    • Storage: 2500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64bit)
    • Processor: AMD / Intel processor running at 3.5 GHz or higher (AMD FX-6300 series or Intel Core i3-8100 or newer is recommended).
    • Memory: 8 GB RAM
    • Graphics: AMD/NVIDIA dedicated graphic card, with at least 4GB of dedicated VRAM (or more) and with at least DirectX 11 and Shader Model 5.1 support: NVIDIA GeForce GTX 1050 Ti or AMD Radeon R9
    • DirectX: Version 11
    • Storage: 2500 MB available space
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