Definitely Not Fried Chicken

Definitely Not Fried Chicken

View Stats:
Employee Count for Factory
Please Increase Employee count for factory. Currently its very hard to make proper use of the space you get with the amount of employees you get. with 9 workers I can barely manage to keep 2 stores stocked with 8 of each of the growroom planters. I have 10 squares unlocked but there is no reason to use anything beyond the 3/4 i am using currently as the workers cant keep up. I honestly think the number of employees for the factory could be doubled maybe even trippled. (perhaps add it to one of those investment things like the billboard and decrease guard damage thing)
< >
Showing 1-2 of 2 comments
Driblex™ 2 Jan, 2024 @ 3:12am 
I actually agree. It is a little bit annoying that only get 2 workers per field. And the costs to increase count for possible workers are...weird. I'm currently having a running business, but I also have some fields that a simply not used at all right now. But another investment on the map would be cool. Like a jobcenter or similar, that each field might give +1 per upgrade. Max 2 or anything.

So a field CAN provide 4 workers. Let's hope the Decs are chaging something :)
Kitty Katyusha 2 Jan, 2024 @ 4:11am 
Originally posted by Driblex™:
I actually agree. It is a little bit annoying that only get 2 workers per field. And the costs to increase count for possible workers are...weird. I'm currently having a running business, but I also have some fields that a simply not used at all right now. But another investment on the map would be cool. Like a jobcenter or similar, that each field might give +1 per upgrade. Max 2 or anything.

So a field CAN provide 4 workers. Let's hope the Decs are chaging something :)
Honestly something like a jobcenter or similar would be the best way to go about it. Another resource or money dump to increase the amount of employees you get per plot or just a general increase in employee amount to all business.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: 1 Jan, 2024 @ 6:05am
Posts: 2