Definitely Not Fried Chicken

Definitely Not Fried Chicken

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Traps causing workers to have a breakdown...
So when i place shotgun and mine traps down, my workers just start having a meltdown, sitting on the floor rocking and crying or screaming into the air with thought bubbles about being imprisoned.

Is there a fix for this other than not having traps at all? I have a single corridor into my facility covered with guns and mine traps.
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Showing 1-3 of 3 comments
There are shoes that stop your guys from tripping your own traps. So I'm gonna go ahead and guess someone ran into a trap, and everyone freaked out as if you had just been attacked. Move your traps or buy everyone those shoes.
JohnMac 6 Jul @ 2:30pm 
Originally posted by Orbnotacus:
There are shoes that stop your guys from tripping your own traps. So I'm gonna go ahead and guess someone ran into a trap, and everyone freaked out as if you had just been attacked. Move your traps or buy everyone those shoes.

I know about the shoes, and that is not the issue. The area is set as off limits in the rooms tab, nobody triggered a trap. If i remove the traps they seem to be fine, place them down again and they start freaking out.
Originally posted by JohnMac:
Traps causing workers to have a breakdown...
Cute ones hapen to have that effect! ... Sorry, couldn't resist.


Originally posted by Orbnotacus:
There are shoes that stop your guys from tripping your own traps. So I'm gonna go ahead and guess someone ran into a trap, and everyone freaked out as if you had just been attacked. Move your traps or buy everyone those shoes.
Yeah. I sold my bear trap because no matter where I did put it, my guard sure walked into it. (was at the very beginning of the game.

Originally posted by JohnMac:
I know about the shoes, and that is not the issue. The area is set as off limits in the rooms tab, nobody triggered a trap. If i remove the traps they seem to be fine, place them down again and they start freaking out.

I've seen that behavior before. When I accidentially removed the only door into part of my complex. The AI couldn't find a path to the outside and that was the result. I mean, their work, toilet, kitchen, staff room, and bedroom was all in there.

My thesis is: Your traps are somehow completly blocking the way, and the pathfinding AI isn't happy about that.
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Showing 1-3 of 3 comments
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