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This could also be a great opportunity to implement rival gangs, which would encourage expanding the size of the city. We could have territories and wars over who gets to sell where by virtue of strength, numbers and fire power.
The street dealers (ours and rival ones) would also have to be mindful of police presence or pay bribes every now and then. Or the police factor can go deeper -- all the way to the top brass (us, being the boss of the gang) would be able to form an amicable relationship with judges/law enforcement for them to go easy on us.
Which brings me to the next angle. If a dealer gets arrested, they get detained if they don't escape. They then have to go to court to see what happens with their charges. We could have the option to pay bail, of course...if it's granted. I suppose the chance for that would be slightly RNG, but factors like if they were armed at the time of arrest, how much cash and drugs they were caught with and if they have previous convictions would all weigh against them in that decision.
If we get too many dealers in the city prison, perhaps there could be a thing where we could bribe the Dean (prison boss)...or, try to break them out. But as a penalty, we could be given the expense of having to send monthly commissary money for each of our imprisoned dudes. Send them drugs to try selling to other inmates maybe.
This is starting to sound like it could become a whole other game, but I think it would be a crazy awesome addition to this one. This isn't the whole thing, but it's a good start to get ideas rolling :) It would certainly add a whole new dimension to DNFC as a whole and would be legitimately exciting.