Definitely Not Fried Chicken

Definitely Not Fried Chicken

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workers not... working?
Seems that after a few hours my memory data (was running up to 80% last crash) builds up to an obscene amount and the games starts to stutter and the workers begin to "fidget." There is plenty of work to do and pallets to fill, but they all just end up walking in a circle more or less. Also noticing that workers are passing more often to to needs after update. I am wondering if break times need to be extended due to some kind of change. My original shift 1 and 2 schedules lead to entire staff shortages across plant and I am using the new "replace" feature more than I would like too. Happily sitting on 20 mil :steamhappy:
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Ponicus 2 Jun @ 12:20pm 
I have this bug also. Right at the start of the game I built my starting buildings, etc, hired the initial employees, and all they do is just walk a few steps forward and backward, with no tasks to do. Please help.
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