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But who cares.
Q: Is my Steam Playtest confidential?
A: No - players signing up for a Playtest aren’t under nondisclosure agreements with you, and there shouldn’t be an expectation of secrecy. If you want to run a confidential beta and require players to agree to an NDA, you can do a few different things.
Use the Playtest App ID, request keys, set the Playtest to Playable and Store Visibility to Hidden.
Use the main game's App ID and request release override keys.
Both of these paths will require you to have your own solution for signing up and registering players.
For the right game or for a beta at the right stage of development, we may well use Steam Playtest, but for confidential playtests, we use our own group with a specific NDA, which you mostly have to do anyway if it's a confidential beta.
Our own playtesting group is partly to enable us to build a community of playtesters across a range of games & get to know some players in the process.
Whilst we appreciate that not everyone uses or likes to use Discord, it's a useful way to communicate and feedback for these tests and Steam users are absolutely as welcome as anyone else to sign up. Using Discord isn't any 'anti-steam' measure, it's just that we use Discord for a number of things, including feedback.
Alongside getting hands-on with the early hours of gameplay, we're expecting there will be bugs and reporting any bugs will be an important part of this beta test.
Isn't sending you an email as useful as these discord apps or whatever else you require?
What about reporting the bugs and issues here on your game forums?
A lot of indie devs assume everyone uses and likes these social media apps and then ignore the rest that aren't part of it, which is fine. It's easier to remove your game from the wishlist than it is to make another handful of accounts, and install all these apps.
This is still coming! We're still working on the build for the testing and will have more to share soon.