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Love this new game play system. Great job guys.
The truck always stop in front of shop, when shop's storage is full.
This. I spent over 30 days just earning money and vibing while the police chief was sitting there telling me to pay up.
Another problem is that cops have no defenses against zero-pressure rooms. Once you unlock pressure changing machines, you can make an entrance hall that automatically kills all cops. Don't let them get direct line of sight to the machines so they don't shoot them, and give them a straight shot to the opposite door, and they'll beeline it to the other door while they're losing health only to explode like they're wandering around on Mars before they reach the door. Once you've done that, you can fire all your guards and give your engineers space helmets so the pressure doesn't damage them at all, and as long as the machines don't need repair while you're being raided, you'll never lose another employee to a cop again.
This is not a thing that's fixable without serious thought.
Fix? Set the pressure management machines to work only in drug labs.
Bypass? I'll use a drug lab as my murder hall.
Fix? Make it so that airlocks only work on interior walls.
Bypass? I'll create a 1x2 corridor between the murder hall and the outdoors.
Fix? Make space helmets not provide full pressure protection.
Bypass? None, but makes space helmets useless when compared to other hats.
Fix? Give cops vacuum protection items.
Bypass? Not all cops will have those items, so only a fraction of the raid will survive - and the moment they walk through the second airlock, they'll run into the guards that I will be equipping with combat shotguns.
Fix? Make cops' gas masks protect against vaccuum?
Bypass? None, this is pretty pristine, but feels kinda ♥♥♥♥♥♥♥♥ - just like a helmet protecting my employees from a vacuum even without the body suit feels kinda ♥♥♥♥♥♥♥♥.
Any permanent fix to this problem just means that I'll switch to using toxic gasses to off cops dumb enough to not wear gas masks.