Definitely Not Fried Chicken

Definitely Not Fried Chicken

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19 Jun, 2024 @ 5:07am
Patch #18: The Latest Fix!
Over 20 fixes and Qol changes including an option to turn off police!

View full event information here:
https://steamhost.cn/steamcommunity_com/ogg/1036240/announcements/detail/4195747069377392617
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Showing 1-10 of 10 comments
The Salty Nugget 19 Jun, 2024 @ 7:33am 
very nice, thank you for the update! :praisesun:
AMitchell 19 Jun, 2024 @ 12:36pm 
beautiful!
OhLookaDime TTv 19 Jun, 2024 @ 1:19pm 
Thank you! Im still waiting for the Hallucinogen branch: Shrooms, MDMA, & LSD! ;)

keep pushing out the fixes, love the game!
RiGHT 19 Jun, 2024 @ 1:38pm 
Thank you. Much appreciated fixes. For me still the number one request is to get a better workers-overview.

Current worker overview is next to impossible to use when there are more than 10 workers, as there is no good view on how many workers are assigned to what task during which schedule. You scrol and you lost the overview already.

Please please pretty please give us a full screen overview of workers where it's easier to cycle through the workers instead of scrolling through a tiny list.

Pretty please please please give us a 'clone this worker' button where you hire a new worker with same schedule, room access, tasks and outfit as the one you're cloning.


Also idea for guards:
Perhaps consider a guard room, where they can hang out. And make them less useless.
Now it's just cheaper to simply pay up then arm guards with assault rifles and astronaut war outfit and and and... And then all 5 guards are dead. Instead add 5 workers and just make a crapload of money instead
Please replace the schedules selector with a dropdown :(
Also, please add an option to send vehicles even if they are not full
Purple_Glitter 20 Jun, 2024 @ 11:40pm 
Yay no more surprise visits from my competitor. Thanks

Edit: This game won't let me fire anyone anymore, even though I am holding down the 'Fire' button, both in their character profile and in the general worker menu. Please fix
Last edited by Purple_Glitter; 21 Jun, 2024 @ 4:15am
GhostFaceSaint 21 Jun, 2024 @ 5:02am 
Please for the love of god add a drop down menu for the schedules instead of clicking, PLEASE!!!!!!
Last edited by GhostFaceSaint; 21 Jun, 2024 @ 5:07am
Ziggy Sobotka 21 Jun, 2024 @ 8:22pm 
Agreed with others. Please streamline worker/scheduling interface
Billy Gainz 8 Jul, 2024 @ 8:43pm 
This is a copy paste from #17 as I just saw that it wasn't the most recent post from yall XD. I just got this game on summer sale and have put 15 hours in today, it is amazing! The only issues that I ran into were weird hitboxes on traps (making it seem as though cops were wearing sneakers), weird pathing with workers, and a single instance of cops loitering around instead of raiding. One question for yall, is there going to be additions to the game to decrease performance load on computers? (I.E. Empty door frames to reduce animations, or conveyor belts between automatic machines to reduce lag from mass amounts of employees) I was running 20-40 fps with a RTX 3060 and Ryzen 5600x. A couple cool QOL improvements could be to have vehicles start out with no default goods to keep workers from instinctively filling strategic vehicles (many research points to university to correct this on my end), having buttons to clear and fill schedules (almost had my finger fall off doing nightclub and casino shifting), maybe having a setting for vehicles to leave locations after a certain amount of time or goods delivered, and adding drop down menu's for schedules, room groups, and the color codes that you can apply to workers. Keep up the good work and im excited to see what comes in the future!
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