Definitely Not Fried Chicken

Definitely Not Fried Chicken

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14 May, 2024 @ 6:04am
Patch #17: Made with more than 11 QoL's and Fixes!
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Showing 1-15 of 17 comments
OhLookaDime TTv 14 May, 2024 @ 7:36am 
Thank you for the fixes and QOL changes, keep them coming! I wanna see my hallucigines tree come to life i suggested!
Revan 14 May, 2024 @ 9:10am 
3
Takes too long, 1 month.
Skavn 14 May, 2024 @ 10:22am 
Awesome!
yoda 14 May, 2024 @ 10:43am 
Originally posted by Revan:
Takes too long, 1 month.
What takes too long?
LionLiger 14 May, 2024 @ 11:13am 
I'm glad my ears won't be assaulted by cash register noises when I just wanna move a door anymore, thanks team!
Tony Stark 14 May, 2024 @ 12:47pm 
Great work! Thank you very much for improving the game:steamthumbsup:
RiGHT 14 May, 2024 @ 4:56pm 
So not sure if its in this patch now, or it was already there before and just broken and still is broken. When you put the grill in the chicken restaurant, even when it's new, it will immediately start counting down from 30 to 0 and then exploded and put everything near it on fire. After the fire is out and all your engineers died tried to extinguesh the fire - because of course why would an engineer be able to put out the fire - it's only his job - and he dies, because he runs into the toilet and then does not get under the shower or anything he just stands there waiting till he dies -- anyway, then you get a new engineer, who fixes the grill and........ hey immediately it counts down from 30 to 0 and goes on fire again. Good stuff. Not.
Also the lobster restaurant no longer has a counter and a cash register. Seriously how can you miss this in testing? :(

Also I noticed that Workers in the Factory suddenly are taking breaks for several hours. They just stand around or sit around doing nothing and keep a break of 3 or 4 hours. Seemingly just because they felt like it. The schedule was set to 1 hour break at that moment, but they seem to feel more like taking a break all the while till their next break comes up and that break ends then they might be willing to do something again.
huh?

come on. It's a fun game and the basic idea is very cool
Tom Merge!  [developer] 15 May, 2024 @ 4:26am 
Originally posted by RiGHT:
Snip
Hey there! The reason your grill is exploding is because you need to place aircon units nearby, once the temperature is low enough, a timer will not appear and you can use it :)

For fires, you can unlock fireproof clothes at the uni.

At the lobster restaurant, customers order and pay from the tables

If workers aren't working, something in the process chain could be stopping them, like having not enough storage, room groups being incorrect or the tasks not being appropriately selected.
Fart Receiver 15 May, 2024 @ 5:12am 
QOL and minor fixes like this is very much appreciated. But, guard AI could use some work, it's often bad to the point where it can ruin the game. They don't really seem to care much about preserving their own life or the factory. I currently have a bug where one of my guards just stands idle during the police raid while the other just runs in and dies
Glad you're continuing work on this game!
Last edited by Chaotic Neutral Honk; 15 May, 2024 @ 3:15pm
Chef Brown Sauce 16 May, 2024 @ 1:06am 
Only fix I'm really pining after is drop down menus. Instead of clicking through every possible shift or room group to assign to an employee, a simple drop down menu displaying every option in a list would greatly improve and streamline the experience! 2 clicks instead of like 8, I'm surprised nobody else has commented on this yet!
What was wrong with the register sound? I love hearing that thing going off.
RiGHT 18 May, 2024 @ 3:15am 
Originally posted by Tom Merge!:
Originally posted by RiGHT:
Snip
Hey there! The reason your grill is exploding is because you need to place aircon units nearby, once the temperature is low enough, a timer will not appear and you can use it :)
That indeed fixed things. I found the tool tip now what appliances need in order to work/stay working. Would be good to have a tutorial explaining that better.


If workers aren't working, something in the process chain could be stopping them, like having not enough storage, room groups being incorrect or the tasks not being appropriately selected
Somehow it is messing things up if multiple factory workers on different (overlapping) shifts try to do the same work.
Unfortunately the current worker overview is so next to impossible to use that with more that 10 workers it takes a study to understand what they are doing and what tasks are assigned.

What made a extremely huge difference was to focus a worker on for example only growing canna and have another worker focus on only delivering packages. As soon as they do both tasks, they basically do almost nothing.

Please please pretty please give us a full screen overview of workers where it's easier to cycle through the workers instead of scrolling through a tiny list.
Pretty please please please give us a 'clone this worker' button where you hire a new worker with same schedule, room access, tasks and outfit as the one you're cloning.

And guards are utterly useless right now. Even with assault rifles.
Perhaps consider a guard room to make possible to build, where they hang out. Then with a guard room don't count guards the same as worker/cleaner/engineer to the maximum people cap but for example allow 3 guards to count as 1 worker.
Now it's just cheaper to simply pay up then arm guards with assault rifles and astronaut war outfit and and and... And then all 5 guards are dead. Instead add 5 workers and just make a crapload of money instead
RiGHT 18 May, 2024 @ 3:21am 
Originally posted by Chef Brown Sauce:
Only fix I'm really pining after is drop down menus. Instead of clicking through every possible shift or room group to assign to an employee, a simple drop down menu displaying every option in a list would greatly improve and streamline the experience! 2 clicks instead of like 8, I'm surprised nobody else has commented on this yet!
Totally agree.
But I want a proper overview. Not a tiny windows at the left bottom. As soon as you have to scroll through 15+ workers there's no overview anymore. How many workers are assigned to schedule 'factwrkr1' and how many to factwrkr2 and how many to.... Sh ♥♥♥♥ how many were on 1 again? Crap i clicked on the wrong spot, no idea anymore how many workers have the package delivery task on factwrkr2.

No overview... :(
Gurkensalat 22 May, 2024 @ 4:21am 
I love how this game gets better and better. Keep working ps :weed:
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