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Also the lobster restaurant no longer has a counter and a cash register. Seriously how can you miss this in testing? :(
Also I noticed that Workers in the Factory suddenly are taking breaks for several hours. They just stand around or sit around doing nothing and keep a break of 3 or 4 hours. Seemingly just because they felt like it. The schedule was set to 1 hour break at that moment, but they seem to feel more like taking a break all the while till their next break comes up and that break ends then they might be willing to do something again.
huh?
come on. It's a fun game and the basic idea is very cool
For fires, you can unlock fireproof clothes at the uni.
At the lobster restaurant, customers order and pay from the tables
If workers aren't working, something in the process chain could be stopping them, like having not enough storage, room groups being incorrect or the tasks not being appropriately selected.
Somehow it is messing things up if multiple factory workers on different (overlapping) shifts try to do the same work.
Unfortunately the current worker overview is so next to impossible to use that with more that 10 workers it takes a study to understand what they are doing and what tasks are assigned.
What made a extremely huge difference was to focus a worker on for example only growing canna and have another worker focus on only delivering packages. As soon as they do both tasks, they basically do almost nothing.
Please please pretty please give us a full screen overview of workers where it's easier to cycle through the workers instead of scrolling through a tiny list.
Pretty please please please give us a 'clone this worker' button where you hire a new worker with same schedule, room access, tasks and outfit as the one you're cloning.
And guards are utterly useless right now. Even with assault rifles.
Perhaps consider a guard room to make possible to build, where they hang out. Then with a guard room don't count guards the same as worker/cleaner/engineer to the maximum people cap but for example allow 3 guards to count as 1 worker.
Now it's just cheaper to simply pay up then arm guards with assault rifles and astronaut war outfit and and and... And then all 5 guards are dead. Instead add 5 workers and just make a crapload of money instead
But I want a proper overview. Not a tiny windows at the left bottom. As soon as you have to scroll through 15+ workers there's no overview anymore. How many workers are assigned to schedule 'factwrkr1' and how many to factwrkr2 and how many to.... Sh ♥♥♥♥ how many were on 1 again? Crap i clicked on the wrong spot, no idea anymore how many workers have the package delivery task on factwrkr2.
No overview... :(