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Automatically translate content:
In some places, Chinese characters still display blank squares。
sample:
1.Load page
2.When constructing planting boxes
3.NPC Name
Improvements that can be made off the top of my head:
- Get rid of/ better implementation of the guards although they are a good novelty I found them to be useless (even on the first raid) and just use up your employee count.
- Better scheduling: Maybe have a drop down/search for each location to sort it a bit better.
- Tunnel/door for only employees so they don't run through the traps and I don't have to place a door every time I get a new employee.
- Maybe a bit more info on how things work e.g. it took me awhile to figure out that the lobster shops don't need a cash register when the other businesses have one (although this one is probably open to debate because it is good to try and figure it out yourself).
Things I'd like to see in DNFC 2:
- Harbour/jetty near base where early on you can import drugs from cartels. Later game export big orders. Could also have a can packing plant to smuggle the drugs.
- Tunnel for your employees to enter/escape the law
- Random traffic stops where you can bribe cops and the probability of success is based on amount you are carrying, bribe amount and type of cop.
- Gangs/Cartels: Would have to pay them a fee to work in their area otherwise they would smash the business. Could also go into business with them or have them as your enemy.
- Fluctuating drug prices because of random events that would make you have to change production.
- bridge/crosswalk for your employees to cross the road in your base. E.g. If I have the airport one side of the road and my weed lab on the other side I want to be able to deliver the weed safely. Or could just have separate locations for airport/harbour.
- More chaos random events e.g. robberies, drive-bys and exploding chickens.
Thank you very much.