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These are my impressions after playing the demo twice.
The demo is so short and there's so little gameplay there is not much I can say about the game itself, basically it's a short tutorial of about 5-10' minutes where you solve a puzzle and use a boat to reach a gate. What I like the most so far is the visuals and the art style which is very good, with black and white image mixed with some little touches of colour here and there, really nice and very promising from a visual standpoint. I bet there will be many places where you will just stand and look around to enjoy the scenery and scale. I liked that a lot.
There is smooth locomotion as well as teleport and you have options for subtitles and music, voices, etc.
Aside from the issues to launch the game that I believe might be related to the fact I have two hmd's connected at the same time (it launched fine on my Index but controls would not work) there's a few things I didn't like that could easily be improved:
- Hands are in a very weird position, not natural at all. It's the first thing you see and it gives a pretty bad first impression.
- There were no voices in the game. I'm not too sure whether it's supposed to be like that or not since the game says "focus on my voice". Well, there was no voice for me at any time during the demo which gave a feeling of emptiness I didn't like. There's a few atmosphere sounds but not enough.
- While rowing there were no sound effects whatsoever, only the background music. Sound overall was quite disappointing in this demo and it was a bit glitchy in the beginning, you can't hear any sounds, music or anything, until you fall off the cliff.
- You grab stuff by pressing the triggers instead of the 'grip' buttons with no option to change it. Grabbing the paddles in the boat for instance did not feel good at all. Please add an option to use the grip buttons instead, Rift users are used to grabbing stuff with the grip buttons, not the triggers.
- There were no controllers for me during the tutorials, I could see the on-screen messages telling me which buttons to press to do things but the controlers were invisible.
- Performance was ok but the framerate in the first area was not particularly good, there was a bit of stuttering. The rowing part was fine. (i5 7600K, 16 GB RAM, 1080 Ti).
- No smooth turning. I'm fine with 'snap turn' but having both options would be better.
I am still very interested in the game, it's still very intriguing and though the demo didn't help much in terms of explaining what kind of game it is I assume there will be puzzles, a decent story and some very nice places to visit, which is right up my alley. I hope the grabbing and especially the hands will be fixed before launch and hopefully sound will improve too, this could be very special if those things get fixed.
Please consider adding support for the Index, the game itself works but the controls don't. Being such a visually nice game it's quite a drag you cannot play it on that headset which offers much bigger clarity and FOV.
We'll look into those things you mentioned. There should have indeed been voices and additional atmospheric sounds, rowing normally has sound effects and such too. (we'll test that, but sound issues so far have mostly been hardware related in our case)
We'll consider support for the Index and other VR devices, but at launch the focus will first be on Rift (S) and Vive.
really appreciate you taking the time to play and writing your detailed thoughts!! :D
Observations - there was no finger tracking for in the index which broke immersion for me, I liked the style though.
Exactly the same experience here. I tried also the Index together with my old Vive controllers but i can´t drop the coins in the orb.
The game looks very nice and it would be a real bummer if Index users can´t play this game.
By the way the sound and the voices works great.
Thanks for all this detailed feedback!
We'll try to replicate the issues you faced so we can fix them. What headset / controllers were you using when you noticed the issues?
Oculus Rift (CV1) with touch controllers but as I said I had to use the shortcut to launch with the Rift otherwise it would start on my Index which seemed to work fine but I couldn't move.
Perhaps launching like that creates those issues and it's perfectly fine with no other headset plugged in, I don't know.
The current Build should allow you to play on Index. There is no Finger tracking support and we do have some things that are not optimal yet: Inventory button is mapped to Grip and the turning isn't as smooth as we would like, but it IS playable on Index + Index Controllers now ^^
Index headset + Vive controllers should work now :)
Index headset + Index controllers as well, but with some things that are not optimal yet: Inventory button is mapped to Grip and the turning isn't as smooth as we would like
You can play it from start to finish with the Index without touching anything so yes, it's fully supported though I'd recommend rebinding the grab from the triggers to the grip buttons of the knuckles.
Finger tracking is not used or needed at all in this game.
Recently purchased this title and runs/looks very nice! However, no smooth locomotion, but teleport works ok. Can pick up objects with trigger but cannot access inventory via the grip button..
I am running a Pimax with 2.0 LH and 2.0 vive wands..
So I can’t get past the giving the coins to the orb..
Thanks.
All is well now. Thank you..
In the latest level, the coins end up on the floor but I can't pick them up since the coins end up way below my physical floor.
What do I do to fix this? Can't continue the game.