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golden wings is obtained by beating the game without using any continues
5 for clearing stages
1 for learning the basics of rocket chaining
1 for having a handle on the basics of scoring
1 for a gimmick against the first target in the game
1 for the 1cc
3 for spawning and defeating hidden encounters
3 for ending progression, all 18 of which require that you route your encounters in different ways that you would be hard pressed to figure out without a guide
1 for having all other 15
Aside from a few specifics that they added themselves, all of the achievements are derivative from what's tracked in the original Japanese before it ever gets localized and put onto steam.
Be realistic, an STG game you're expected to play multiple times simply for score attack or for the sake of improving. Aside from 1cc, secrets, no-hit runs, and challenge runs there really isnt much room for achievement variety to begin with.
FRB deliberately was designed with branching in mind, most character encounters are resolved in one of two/three different ways; Peat for example can be spared, shot down, or shot down before hes done talking in stage 1, several bosses have different consequences for shooting out specific parts of their vehicle, etc.
It's to keep you from flowcharting your way through the game with the first thing that works, at least until you hunker down for score attack and have a route in mind.