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Rapporter et oversættelsesproblem
For example.. I love the post processing but HATE WITH A PASSION the blurring effect that happens in areas, especially if you have a small house room inside.. and it blurs everything.. its straining on the eyes.
You can turn the blur off. DOF (Depth of Field) in the Rendering tab in the Map Settings. It also has other settings for it, if you want just a little blur. But you can turn it completely off.
AH NICE! thanks!
This you can do. Make a camera in the Camera tool. Set the target to World Coordinates. Set it up at the angle you want. Then make an event with a custom collide range and make it to when the player comes in contact to switch to that camera. You can do this to set up a camera system like FF7, 8, or 9.
Thank you friend, very much appreciate this explanation.
You both are welcome. I am still learning all the little bits this engine can do, but I'm glad I can help.
https://steamhost.cn/steamcommunity_com/app/1036640/discussions/0/3487500856973540573/
https://steamhost.cn/steamcommunity_com/app/1036640/discussions/0/4794664409782253625/
https://steamhost.cn/steamcommunity_com/app/1036640/discussions/0/3480742287613490276/
https://steamhost.cn/steamcommunity_com/app/1036640/discussions/0/3487500856965695440/
https://steamhost.cn/steamcommunity_com/app/1036640/discussions/0/3487500856972737041/
https://steamhost.cn/steamcommunity_com/app/1036640/discussions/0/3487500856967890784/
https://steamhost.cn/steamcommunity_com/app/1036640/discussions/0/6006138415313688409/
https://steamhost.cn/steamcommunity_com/app/1036640/discussions/0/3453716885200936935/
https://steamhost.cn/steamcommunity_com/app/1036640/discussions/0/3487500856965664102/
We did have this issue arise in PGMMV, but it was debunked every time. Not once did Playism or GGG try to steal IP's. The EULA reads very similar.
After reading the sections you mentioned in Bakin's EULA it sounds like all you need to do is mention that:
1. The game was made in RPG Developer Bakin.
2. That ©2022 SmileBoom Co. Ltd is the creator of said engine.
So for example in a readme.txt (or credits.txt) file inside the project folder where the executable is, you could simply put:
https://i.imgur.com/H1RgdO3.png
Bakin's full EULA here:
https://steamhost.cn/eula/1036640_eula_0
EDIT:
It's even easier then that as the credits are automatically made in a .txt when you build the project.
When you compile the game to a .exe ...in the folder is a ReadMe(en).txt or ReadMe(Jp).tx file that gets created.. inside is the licensing list, and at the top is all the credits you need, so you dont need to in fact include anything, it's all done for you when you compile your game. :)
Yeah I mentioned that in the edit! Really convenient.