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2. yes, though ceilings are just a flat item custom model tile placed on top. of walls
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3. You can add a check using a common event to see if equipment pieces/items are equipped, if so then activate some buff that way.. it's mainly stat buffing through checks.
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4. You can drop anything directly into the program window and it will automatically turn it into a stamp (Bakin's version of models)
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5. You have the ability to use formula code to add effects for skills etc, also Bakin has C# script possibility too so maybe can be added stuff that way. You also have a tool layout which enables you to create all your own HUD / UI etc.. so yeah custom bars in some form is possible. Dexterity not sure, weapon skills would be done via Effekseer, armor skills the same but yuo'd use a common event to check to see if armor is equipped or not, if so then a switch would turn on the skill if not the switch is off so no skill available.
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6. 2 totally different engines, Bakin is primarily 3D not 2D, its similar in the way mapping is done, drag and drop type thing from a library. IF you are looking for custom stuff then you'd also be looking at not just learning to use Bakin, you'd prob need to spend time learning Blender or 3D Max Studio for 3D model making but it seems your going 2D for characters so yeah sprite sheets are fine too and work perfectly as long as you set them out in the correct order. Like ANY engine.. including rpg maker, it takes time to learn a new program so its down to the user really on how easy or hard they want to make it for themselves.. practice makes perfect so to say.
Thank you for the information, sylardean.