RPG Developer Bakin

RPG Developer Bakin

Schlanvlcore 13 Jun, 2023 @ 10:41pm
You can shoot things?
I'v noticed a "Generate events" Section in the cast section of the database that's meant for shooting objects... but... there's no place to register what the generated event is or how much damage it does... is there a way to actually use this?
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sylardean 14 Jun, 2023 @ 2:48am 
There is, it's a little complicated though to set up, something like this would require a tutorial on YT or something to show how to do it, I cant do that unfortunately. Yes though, you can make shooting stuff a thing.. like throwing knives, gun bullets, etc.
mike 7 Jun, 2024 @ 4:07am 
Originally posted by Schlanvlcore:
I'v noticed a "Generate events" Section in the cast section of the database that's meant for shooting objects... but... there's no place to register what the generated event is or how much damage it does... is there a way to actually use this?
What do you mean by "no way to register what generated event is"? Every generated event (cast) can be configured as any other event in database, "Casts" tab, so the bullet can do anything you want.
Last edited by mike; 7 Jun, 2024 @ 4:07am
sylardean 8 Jun, 2024 @ 12:03pm 
Originally posted by mike:
Originally posted by Schlanvlcore:
I'v noticed a "Generate events" Section in the cast section of the database that's meant for shooting objects... but... there's no place to register what the generated event is or how much damage it does... is there a way to actually use this?
What do you mean by "no way to register what generated event is"? Every generated event (cast) can be configured as any other event in database, "Casts" tab, so the bullet can do anything you want.

The OP was back in June 2023 as was my reply, since then Bakin has had countless updates/upgrades to it's existing systems so its quite possible now these questions the OP had wasn't present at the time.
I know for sure there was no option to give damage data output display in the 'casts' tab when it was first released (you had to do it via separate display damage events) but you could definitely change the generated event for sure, it was just really stupid to set up back then.
At least your reply will now serve as informing future people where to find the options.
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