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zelda ocarina of time: NO
megaman legends; MAYBE
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2. This is questionable, this depends on how well you understand variables, eventing, etc.. 'cos this type of system would need to be evented or coded using the C# function.
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3. Probably possible with enough effort and C# function of Bakin.
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4. Multiplayer function is not implemented at the moment.. though it has been requested by people. A GM mode where drag and drop for instant monster spawning and such would require a heck of a lot of code to do, the developers ain't looking to do something like that, especially online play. When the C# function gets better and Unity Exporter becomes available I think it might be possible if someone puts in the effort to make an online play add-on for Bakin.
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So in all, right now.. what this engine can do for you is.. basic platform games (like Megaman 1 to MMX), Jrpg's such as Chrono Trigger/Final Fantasy (1 to 10). Dungeon crawlers such as like 1st person Dungeons & Dragons. Visual Novels, 3D games such as Mario 64/Croc/Banjo & Kazooie.
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Of course, how it looks is dependant on how you use custom assets or not, time you spend on your game, if you're willing to learn other things at the same time to make your game better.. such as Blender for 3D modelling and stuff.
When you say Final Fantasy 1-10 do you mean the battle system or the level of graphics
What if I hire somebody to code the battle system for me, will I be able to import into the game
The graphics for sure, you can import any models from anywhere on the net or even from Unity store.
The battle systems of FF1-FF10 .. you already have battle systems in place that you can use as templates, so you have the standard front-wiew jrpg style similar to how many NES rpgs were, you can also have your character models shown on screen so something like how it looks in FF4/FF5/FF6. You can also make games battle systems such as the OLD NES/SNES dungeons and dragons games style. And you can also make FPS games like DOOM style. If you want to go modern 3D style there's NO DOUBT in my mind you can make games such as the 3D version of FF3/FF4 graphics and battle system.
AGAIN though, this depends on your level of artistic flair.. can you make these 3d models? or are you going to employ someone or buy assets from somewhere..?
Bakin has the ability for you to layout your battle system menus anywhere on the screen also.. just by altering x/Y positions, you can also change graphics and use your own huds etc. it's actually quite lot of work if you're looking to create game from scratch using your own assets etc for everything.
Good thing about Bakin is you can export any code you create as files that then can be shared and imported back into bakin and it'll work. SO for example.. I could create an entire battle system for you, export it as file and give you the hud/ui graphics used too, then you just import the graphics and script back into YOUR project and it'll work. Bakin sets up all the variable/common events etc i used for you also, so it's practically just plug and play.
and NO.. berfore you ask, i cant make you a battle system.. LOL!
I've given up on Bakin myself and shelved my own project.