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Yeah so that's 100% possible, you'll need to map the keys first to variables, then do a Common Event (set to auto sync and repeat) variable check that the keys are pressed in that order of key presses then on the YES path then show the hadouken animation if not then no animation is shown.. OR something along those lines, that's pure guessing mind you but it seems like that's how you'd set it up. Though I am unsure if you can map diagonal directions, you'd have to look into that yourself further.. if not then you'd be looking at doing it more like the 'Mortal Kombat' type of way.
I still don't fully understand the variable system.
I will keep on studying....and translating.
variable check is check variable box?