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As far as language thing goes, you are able to export your game's entire text script, translate it all and re-import it back into Bakin as a different language already, so as for now a solution would just to have different language versions of your game separate until Unity Exporter happens.
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Just remember.. depending what you use Unity for in your Bakin game eventually this will also make the Unity developers want you to pay for a separate license for you to sell your game, you'll have to do more research on that.. but as far as Bakin itself the developers don't ask for anything.
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Just another note... I also know certain countries will ask you to pay for a business model license (which don't cost much at all) for you to actually be able to sell anything commercially to people, so you might want to check that out also.
There is actually a function to open up an external website from inside a game of Bakin.. maybe this might be worth looking into also for your idea.. maybe somehting can be achieved that way?