RPG Developer Bakin

RPG Developer Bakin

ZeornWarlock 25 Apr, 2023 @ 12:11am
Problems with consumable item and common event
Trying to create the use of a phone with a consumable item (which won't actually be consumed), that when used by a specific character (the main character in this case!) it triggers a common event (Used for calling people, surf the web etc).

The phone is set up in a way that only the main character can use it. Others (allies) can't. That's working fine (to a degree, see further...).

The main character is highlighted as being able to use that phone, while others are greyed out which is the intention and that's working fine too (Again to a degree).

But, somehow arrows are pointing at them as if the phone is being used by all of them at once. (That's probably because it's using a common event!?!) in any case the common event itself works as intended with all the possibilities and the choices attached to it.

So in that regard it's all working great even if visually the arrows are pointing at the entire party using the phone all at once. I can deal with that visual silliness.

The real problem however comes when I switch the party's order in which case if the main character is no longer the leader, I cannot use the phone anymore, unless I switch back the main character as the party leader.

So I'm not so sure how to fix this, really! Maybe I'm doing this all wrong or maybe it's a limit with the engine for the time being, but it's odd that the phone and or the common event becomes locked when the main character is no longer the party leader.

I wonder if it's just because common events aren't really supposed to be used with consumable items, but more specifically designed to be used with weapons and or armor?

Did anyone ever encountered such problem and of so is there a fix to this?

Thanks!
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Showing 1-5 of 5 comments
sylardean 25 Apr, 2023 @ 12:22am 
Common events are meant to be used along with items, otherwise the option wouldn't be given, i use common events with some of my items and they work fine, like a full tomato.. i have a common event set up that if player uses the tomato they'll chop it up to slices.

As for it targeting all characters when being used.. that could be that you've got some setting on the item for group, or effect ALL party members..?? Try looking in all the tabs for the item.. make sure it's set to singular use and nothing saying Group/party anywhere on it.

As for party order.. this could be some type of way you've set up the event command code to work.. like maybe using... only player in 1st place/spot, and.. are they in party check.. when it should be branch evented to look for the character's name first that way it shouldnt matter then what position a character is in.. Party members name > are they in party? > then events code... something like that.
ZeornWarlock 25 Apr, 2023 @ 1:40am 
The problem isn't the common event itself as it works fine. I work with common events all the time and have done so for years (with other engine mind you, including SGB.) They always work as intended when I create them which isn't the issue I'm having here.

This problem lies somewhere with either the cast or the item parameters where the item gets locked if not used by the main cast. (I find Bakin so messy compared to SGB in terms of UI, it's like night and day to me at least!)

Here's the simple setup I did for the casts and for the item in question. Unless there are hidden parameters that I'm not seeing, I can't see why this doesn't work.



---Phone (Items)

Item Basic Setting -> Available in Maps

Advanced Settings -> Common Event to be Called - > Main Character Phone



---Main Character (Casts)

Usable Items (Enable)-> Individual -> MC Phone

---Second Character (Casts)

Usable Items (Disabled) -> Individual -> MC Phone


That's it for the setup! I don't see any options in there related to "first place slot, all party" and the such.

So like I mentioned before, unless there are some hidden parameters that I'm missing I don't know why this is an issue. It should work.
sylardean 25 Apr, 2023 @ 2:12am 
Well, best thing to do then is put in a ticket to the devs.. on the Discord group, here on STEAM most dev questions get lost.

Short of that, you can pull player data from the advanced variable in the event commands, check player position, check if certain people are in party, their positions etc.

As far as thinking SGB is gonna be the same in Bakin for eventing stuff i'd scrap that thought, i've tried eventing many systems the same way from my SGB projects into my Bakin projects and they just simply dont work, even though they are set out the exact same way. In bakin you have to break things down to bare minimum for any kind of proper function.
Last edited by sylardean; 25 Apr, 2023 @ 2:13am
ZeornWarlock 25 Apr, 2023 @ 3:24am 
Right, maybe the advanced variable feature could create a work around for the time being. Thanks for the suggestion! :)

Yeah, Bakin is messy (Naming and the editor's UI especially). SGB was really sweet and clean in that department, even compared to rpg maker which is fine too. Just wish SGB had a simple light function and a better screen resolution. I wouldn't even bother with Bakin if that were implemented in that one. Not saying Bakin is bad, I can see the potential but it certainly has issues right now and I really hope that the UI will end up looking more like SGB.

In my case at the moment even simple things such as the "Common Terms" (HP, MP etc. renaming) don't even change when testing etc.

I also many more issues with a few other things.

So the list will be long... Might as well e-mail them a test project with all those issues.
sylardean 25 Apr, 2023 @ 3:41am 
Yup, always better to email then rather than waiting a week or so for an answer here or even at the Discord sometimes. I absolutely agree Bakin is messy and buggy atm, but a lot of users DO tend to forget that it's actually still in BETA phase so things are not working as they should, or properly, some not at all, functions sometimes does some stupid things like shut Bakin down, and so on.. so yeah, it's expected to find bugs and stuff, this is why the devs on the discord are relying on people to report what they find issues wise.
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Date Posted: 25 Apr, 2023 @ 12:11am
Posts: 5