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As for it targeting all characters when being used.. that could be that you've got some setting on the item for group, or effect ALL party members..?? Try looking in all the tabs for the item.. make sure it's set to singular use and nothing saying Group/party anywhere on it.
As for party order.. this could be some type of way you've set up the event command code to work.. like maybe using... only player in 1st place/spot, and.. are they in party check.. when it should be branch evented to look for the character's name first that way it shouldnt matter then what position a character is in.. Party members name > are they in party? > then events code... something like that.
This problem lies somewhere with either the cast or the item parameters where the item gets locked if not used by the main cast. (I find Bakin so messy compared to SGB in terms of UI, it's like night and day to me at least!)
Here's the simple setup I did for the casts and for the item in question. Unless there are hidden parameters that I'm not seeing, I can't see why this doesn't work.
---Phone (Items)
Item Basic Setting -> Available in Maps
Advanced Settings -> Common Event to be Called - > Main Character Phone
---Main Character (Casts)
Usable Items (Enable)-> Individual -> MC Phone
---Second Character (Casts)
Usable Items (Disabled) -> Individual -> MC Phone
That's it for the setup! I don't see any options in there related to "first place slot, all party" and the such.
So like I mentioned before, unless there are some hidden parameters that I'm missing I don't know why this is an issue. It should work.
Short of that, you can pull player data from the advanced variable in the event commands, check player position, check if certain people are in party, their positions etc.
As far as thinking SGB is gonna be the same in Bakin for eventing stuff i'd scrap that thought, i've tried eventing many systems the same way from my SGB projects into my Bakin projects and they just simply dont work, even though they are set out the exact same way. In bakin you have to break things down to bare minimum for any kind of proper function.
Yeah, Bakin is messy (Naming and the editor's UI especially). SGB was really sweet and clean in that department, even compared to rpg maker which is fine too. Just wish SGB had a simple light function and a better screen resolution. I wouldn't even bother with Bakin if that were implemented in that one. Not saying Bakin is bad, I can see the potential but it certainly has issues right now and I really hope that the UI will end up looking more like SGB.
In my case at the moment even simple things such as the "Common Terms" (HP, MP etc. renaming) don't even change when testing etc.
I also many more issues with a few other things.
So the list will be long... Might as well e-mail them a test project with all those issues.