RPG Developer Bakin

RPG Developer Bakin

vinurd 8 Jan, 2024 @ 6:53am
You need to check the distance between the player and the Event
The raycast system in the constructor checks only one direction. And I need to go in all directions, preferably only the distance to the object. This is a classic detail of all designers and game mechanics. How do I do this in your constructor?
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SANA  [developer] 11 Jan, 2024 @ 1:15am 
Hi, vinurd-san

There is a plan to implement a panel to extend the panel so that distances can be obtained, but at this time, a loop should be utilized to examine the panel in various directions.

If you have further questions, please join the official Discord channel. Our users and we may be able to help you more quickly. :-D
https://discord.gg/yKwuye2
den24 29 Jan, 2024 @ 12:53pm 
wouldn't running a loop to many-times slow the game down depending on how-many loops you need to run? (might not be noticeable on decent machines but still).. doesn't seem the most optimal way of doing things tbh
MelonToucan 29 Jan, 2024 @ 4:56pm 
Originally posted by vinurd:
The raycast system in the constructor checks only one direction. And I need to go in all directions, preferably only the distance to the object. This is a classic detail of all designers and game mechanics. How do I do this in your constructor?

So there are C# calls that handle a LOT of functions that was created by a Japanese Developer by the name of SANA. https://melontoucan.itch.io/c-action-rpg-production-plugin

Here I translated his file and is usable in English now. You can get a full radius with C# Script Calls with these scripts.
den24 29 Jan, 2024 @ 5:08pm 
least that is useful.. and SANA has made a few cool things tbh so its trust worthy.
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