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I think it was achieved by setting up a battle common event running sync to check if character is hit, if it is add +1 (or +whatever) to the variable, then do a check to see if say the variable has +100 (or whatever you set it as) if it does then activate the skill or place the skill in your skill list to be used. Once used reset the variable back to 0 via the use of a common event call on the skill setup. Showing a progress bar i have no idea on but you could show it as a % display on screen no problem.
Remember though, you'd have to set up one for each character separately.
ooh.. hmm, thanks for explaining this seriously, but I'm not very good with variables, a stupid person like me needs images to try to understand where these options are xD, I hope someone uses your method to try to help me with images or send a sample to put in my game...
Yes, that's what I wanted most
I think you can get some help on the official discord, some people are very helpful there (me too when I have time for it xd).
https://discord.gg/QRHx3CrGQU
Hey thankyou for your help! :D
haam no one wants to help me on discord xD
You have to wait a little, there are few of them and we are in the middle of the week :3
If no one helps you, I could help you on the weekend.
Thankyou so much for your help! yes so far I don't have any answer, but if I can count on you I promise I'll be very grateful
Dont take the non-help personally in the Discord group, it could just be that no one knows the answer OR dont know how to do what your asking so are investigating first before getting your hopes up. However, Jagonz will help you if no one steps up, he's definitely capable with his knowledge in using Bakin.
You are right, sorry and thank you
Hello Jagonz, I haven't had any answers yet on the official discord, or here, could you help me? sorry if I'm being annoying to you
Hello there, ah I see, then, what's your discord user? :3
my discord user is whitefeatherprojects If you don't find any, please send me yours so I can add you