RPG Developer Bakin

RPG Developer Bakin

Importing 2D Sprites
So i am new to bakin and wanted Test it out, it works and Looks great but since i am already used to RPG Maker i wanted to import some 2D Sprites i used on those projects but for some reason they dont Show up when i try to use em on Bakin

can anyone help?
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Showing 1-5 of 5 comments
droplet 11 Mar, 2024 @ 7:13am 
if you have the sprite sheet downloaded, here's the steps I take when importing sprites
1. open resources, find "slice animation" under "2D stamps" then browse the "local files" tab until you find the sprite sheet you want to import
2. with the "file import" window open and your sprite on screen, for a default RPG Maker sprite you should change the Resource X slices to 3 and Resource Y slices to 4, then "X Pixel" and "Y Pixel" should both say 48.
3. the direction order should be set to "Down, Left, Right, Up" and then hit "ok", you should be able to find your sprite under "Reserved"
Originally posted by droplet:
if you have the sprite sheet downloaded, here's the steps I take when importing sprites
1. open resources, find "slice animation" under "2D stamps" then browse the "local files" tab until you find the sprite sheet you want to import
2. with the "file import" window open and your sprite on screen, for a default RPG Maker sprite you should change the Resource X slices to 3 and Resource Y slices to 4, then "X Pixel" and "Y Pixel" should both say 48.
3. the direction order should be set to "Down, Left, Right, Up" and then hit "ok", you should be able to find your sprite under "Reserved"
Great i am about try this but before doing anything rash i gotta ask, what kind of sprites sheets are useful? i am worried that maybe the layout of the sprite ♥♥♥♥♥♥ (The classic Maker XP) might cause some error an what not
droplet 13 Mar, 2024 @ 4:56am 
Originally posted by Crippling Depression 💗:
Originally posted by droplet:
if you have the sprite sheet downloaded, here's the steps I take when importing sprites
1. open resources, find "slice animation" under "2D stamps" then browse the "local files" tab until you find the sprite sheet you want to import
2. with the "file import" window open and your sprite on screen, for a default RPG Maker sprite you should change the Resource X slices to 3 and Resource Y slices to 4, then "X Pixel" and "Y Pixel" should both say 48.
3. the direction order should be set to "Down, Left, Right, Up" and then hit "ok", you should be able to find your sprite under "Reserved"
Great i am about try this but before doing anything rash i gotta ask, what kind of sprites sheets are useful? i am worried that maybe the layout of the sprite ♥♥♥♥♥♥ (The classic Maker XP) might cause some error an what not
you can pretty much use any sprite sheet you want using this method, so long as it has a transparent background and consistent cell size
Originally posted by droplet:
Originally posted by Crippling Depression 💗:
Great i am about try this but before doing anything rash i gotta ask, what kind of sprites sheets are useful? i am worried that maybe the layout of the sprite ♥♥♥♥♥♥ (The classic Maker XP) might cause some error an what not
you can pretty much use any sprite sheet you want using this method, so long as it has a transparent background and consistent cell size
Okay so i just followed your instructions buuut the character end up half cut, like only head and legs visible
i tried settings like X resource 2 and Y resource 4 and Pixel X to 68 and Pixel Y to 48 but same result, did i do something wrong?
droplet 29 May, 2024 @ 10:16am 
Originally posted by Crippling Depression 💗:
Originally posted by droplet:
you can pretty much use any sprite sheet you want using this method, so long as it has a transparent background and consistent cell size
Okay so i just followed your instructions buuut the character end up half cut, like only head and legs visible
i tried settings like X resource 2 and Y resource 4 and Pixel X to 68 and Pixel Y to 48 but same result, did i do something wrong?
sorry for the late reply
there should be a blue outline around each cell when you change the slice X and slice Y settings, if stuff is getting cut off then you need to increase or decrease the slice X and slice Y values until each cell is within the outline
e.g. for a sprite sheet that is three cells across and 2 cells down, I would input "Slice X = 3", "slice Y = 2"
if you still have a problem after this then you may need to remove any unnecessary space around the sprite sheet because the sprite tool divides the cells based on the size of the whole image
Last edited by droplet; 29 May, 2024 @ 10:17am
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