RPG Developer Bakin

RPG Developer Bakin

Ellye 20 Jun, 2024 @ 8:37pm
How is this tool from the POV of a programmer?
I know the focus on the store page is on "programming-free" and all that, but I'm at the other end of the spectrum - I like tools like RPG Maker because they give me all the art assets and mapping tools I need, while I can focus on the programming side of things that is what I know how to do.

RPG Maker, especially since the transition to MV/MZ, is extremely open for programmers - the entire game engine itself is open source, the only thing you can't modify is the editor itself.

How are things here in Bakin? Is there decent support for scripting? Can you change stuff like part of the game loop itself, changing the way battles and menus work for example and so?

Thanks in advance!

Oh, it seems like the official class reference is still empty: https://rpgbakin.com/csreference/index.html

But from what the wiki shows, it seems promising, I'll keep an eye on it.
Last edited by Ellye; 21 Jun, 2024 @ 3:20am
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Showing 1-3 of 3 comments
JasonKillzNoobs 1 Jul, 2024 @ 10:35pm 
I'd say its pretty GUI dependent there is a lot more options for 3d development and it has some great camera and lighting settings but overall you can't make a non-octopath traveler looking game with this. Also it is very unoptimized as a program in general. I enjoy it but it makes me pull my hair out sometimes.
sylardean 4 Jul, 2024 @ 6:14am 
"you can't make a non-octopath traveler looking game"
LOL! Don't know what you're using but you certainly CAN make 1st person Doom/Persona type games, Platform games, and general 3D JRPG games with this engine, like all other engines.. it just takes time to learn Bakin and it's systems to do those, as the same with Octo type games.
@OP i cant really comment im not a C# programmer but of what I have seen there's a few people in the Discord who are doing programming with Bakin so I guess its quite advanced so far. I wouldn't rely on the what the Wiki does (or rather dont) say. I'd head to the Discord group and ask the programmers there. You'll get a much faster response at the group.
Jagonz 7 Jul, 2024 @ 11:58am 
Well, it depends on what you need to do, the scripting is decent, but the source code is not completely open, you can use reflection to accces some private fields but, again, It depends on what you want to achieve with it.


This is the actual wiki:
https://rpgbakin.com/csreference/doc/en/
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