RPG Developer Bakin

RPG Developer Bakin

Tankenka 10 Jul, 2024 @ 5:20pm
Future - Unity *and* UE5 export?
I know this is really apples and oranges and boils down to preference - but, it would be amazing if the future exporter was built to include a pathway option for *both* Unity & UE5 (such as a toggle before compiling for the export). I know it's possible... but it's better I think to ask... is it *reasonable*?

For me, I use both Unity and UE5. However, in terms of "do I support this company and value how they treat their end-users?" I am a UE5 person. UE5 has better user value, and as a tiny indie-dev, I feel they're a better fit.

Regardless, while I am still navigating my way around this software, I appreciate all that it has to offer and I am enjoying the learning curve. It'll be a while before I get anywhere near a "I can now justify exporting this" project development stage, and by then I believe the Unity exporter will be ready to go! I am just hoping to put the seed out there for that added QoL (Quality of Life) toggle if possible. (I'm not very adept at programming, so I'm not sure how much extra work that would cause... although I am aware that Unity is C# and UE5 is C++ ... so I can imagine that in itself could cause a considerable *aw fxxx no!* amount of extra work).
Last edited by Tankenka; 15 Jul, 2024 @ 2:59am
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sylardean 11 Jul, 2024 @ 9:01am 
I agree on the end-user UE5 being better than Unity for sure but the developers have already stated, there won't be a UE5 exporter for Bakin, it'll ONLY be Unity. As you pointed out.. Unity is "C# and UE5 is C++" I gather this is the exact reason for it, it would just be way too much work for the dev team.
Evilous 18 Jul, 2024 @ 7:30pm 
Apparently they said it will be Unity export only, mainly due to the direct C# support
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