RPG Developer Bakin

RPG Developer Bakin

Dokuji 30 Nov, 2024 @ 7:17am
Online Multiplayer
I know that it is not natively supported in the engine, of course, but is it possible that, if i learn enough coding on the backend (I think this program allows for C Sharp?) To get online multiplayer functionality?

I fully expect it to be coding intensive and to take me years to get to that point, but is it actually even possible?

Everything else about this engine is perfect for what I want to create, but my vision is ultimately an online game (a lobby of 4-10 players max)

Also, can games made with BAKIN be published to Steam and consoles?

thanks!
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Mop 30 Nov, 2024 @ 12:48pm 
i suppose you can do that with c# but the coding might be rather hard.:os_niko:
sylardean 1 Dec, 2024 @ 6:19am 
I'd wait for the Unity add-on for the online capability, then do it that way.
Bakin's C# functionality is still minor limited so wont be possible yet, it needs better functionality for any type of online feature with Bakin alone.
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You can publish Bakin games to PC Windows and to STEAM, it allows this for free with NO extra charges or anything, unlike some other game engines. However, STEAM will charge you a bit to reserve your game page and once your game makes so much in sales STEAM refunds this back to you.
Last edited by sylardean; 1 Dec, 2024 @ 6:20am
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