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Currently, the number of equipment slots is fixed. Other people have asked about this feature, and we will consider it if there are enough requests.
I hope it will become a thing but I'll work with it :)
On that line of thinking, is it possible to expand the number of slots with C#? Or perhaps create a "custom" piece of equipment, like one that increases the character's statistics on a level up?
What happens if a game developer decides to include non-human characters. To they have to use the same gear slots as their human counterpart? Why would say a snail character use gloves? Just to give an example.
It would be nice if the system would be flexible enough so you could use one different weapon/shield in each hand or a weapon/shield with both hands (like elden ring).
Having more armor slots types like gloves and boots.
Could equip more than 2 accessory (2 feels especially limiting the player options).
Could add one completly custom slot type for exemple :
Passive skills.
Being able to remove slot types per cast, for exemple this cast will never wear a helmet for X reasons.
It would really be great!