RPG Developer Bakin

RPG Developer Bakin

Jinobe 19 Sep, 2024 @ 2:08pm
How to export files and change them from .exrbr file format? Good way to make custom texture block?
Like a texture block exported will have a .exrbr file format. How do I change that?

And what's a good way to make custom texture blocks?
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Showing 1-3 of 3 comments
sylardean 19 Sep, 2024 @ 3:29pm 
Your exporting from Bakin incorrectly, from the wrong location. I had this issue too, unfortunately I cant remember how I exported the correct way so it's not an .exrbr file. Maybe someone else can step in here.

UPDATE: Just took a look. SO say for example you want to export the 'Bridge_HD' from Bakin so you can edit it in blender for some reason or just want the texture files.

In Resources > 3D Stamps > Models > click on the right 'Bridge_HD' to highlight it > click the button that's an open folder with an arrow pointing up, > export to your desktop.

In that new desktop folder will now be the model, and it's materials in .fbx for the model and in .bmp for the texture files.

So basically you have to export to a new folder to desktop from the 'Models' folder and not from anywhere else using that open folder with arrow pointing up on it.
Last edited by sylardean; 19 Sep, 2024 @ 3:47pm
Jinobe 20 Sep, 2024 @ 12:18am 
Originally posted by sylardean:
Your exporting from Bakin incorrectly, from the wrong location. I had this issue too, unfortunately I cant remember how I exported the correct way so it's not an .exrbr file. Maybe someone else can step in here.

UPDATE: Just took a look. SO say for example you want to export the 'Bridge_HD' from Bakin so you can edit it in blender for some reason or just want the texture files.

In Resources > 3D Stamps > Models > click on the right 'Bridge_HD' to highlight it > click the button that's an open folder with an arrow pointing up, > export to your desktop.

In that new desktop folder will now be the model, and it's materials in .fbx for the model and in .bmp for the texture files.

So basically you have to export to a new folder to desktop from the 'Models' folder and not from anywhere else using that open folder with arrow pointing up on it.
Awesome, thanks for the help, appreciate it. Been bugging me for awhile.
sylardean 24 Sep, 2024 @ 9:20am 
Originally posted by Jinobe:
Originally posted by sylardean:
Your exporting from Bakin incorrectly, from the wrong location. I had this issue too, unfortunately I cant remember how I exported the correct way so it's not an .exrbr file. Maybe someone else can step in here.

UPDATE: Just took a look. SO say for example you want to export the 'Bridge_HD' from Bakin so you can edit it in blender for some reason or just want the texture files.

In Resources > 3D Stamps > Models > click on the right 'Bridge_HD' to highlight it > click the button that's an open folder with an arrow pointing up, > export to your desktop.

In that new desktop folder will now be the model, and it's materials in .fbx for the model and in .bmp for the texture files.

So basically you have to export to a new folder to desktop from the 'Models' folder and not from anywhere else using that open folder with arrow pointing up on it.
Awesome, thanks for the help, appreciate it. Been bugging me for awhile.

Np :)
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