RPG Developer Bakin

RPG Developer Bakin

Map Shader Problems
I made a custom wall object so I can have a different thickness for some walls and a hole for a door, but I cannot match it with a shader.

The Map Shader doesn't have an option for normal maps.

The Map_Texture Shader makes the Object far too bright and it has no options to alter the settings.

The other Shaders are too dark.

If you have any imput or advice for me.
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Okay, my fault. I didn't know how to set up normal maps properly for objects.

Under Resources -> Textures -> Texture Properties: Set SRGB off, and Usage to Normal.
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