RPG Developer Bakin

RPG Developer Bakin

This Runs Horrdeously
I was noticing that some of the demo games were having a hard time getting a decent FPS. I thought, maybe they just had too much stuff loaded at once.

I made a sample map, literally just a 10x10 flat grass field with no objects. I spawned in and it still can't hold 60fps consistently.

I'm not going to pretend my 3060 is an all-powerful graphics card or anything, but come on. Am I missing some kind of super obvious optimization setting? I simply wouldn't create or release a game using this engine if I can't get it to maintain 60fps.
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Harley 30. jan. kl. 22:29 
Oprindeligt skrevet af Natetheman225:
I was noticing that some of the demo games were having a hard time getting a decent FPS. I thought, maybe they just had too much stuff loaded at once.

I made a sample map, literally just a 10x10 flat grass field with no objects. I spawned in and it still can't hold 60fps consistently.

I'm not going to pretend my 3060 is an all-powerful graphics card or anything, but come on. Am I missing some kind of super obvious optimization setting? I simply wouldn't create or release a game using this engine if I can't get it to maintain 60fps.
There seems to be a major issue on your end. As this software runs fine with a GTX 1050 for making smaller-medium sized maps with a fair amount of detail. Not sure what could be the problem. You can try reaching out to them they respond fairly quickly and tell them about the problem.

edit: Gave the wrong link. https://rpgbakin.com/en/contact <---- updated.

Keep in mind they are located in Japan so the double check the hours of work with your timezone.
Sidst redigeret af Harley; 30. jan. kl. 22:34
sylardean 31. jan. kl. 4:23 
Oprindeligt skrevet af Natetheman225:
I was noticing that some of the demo games were having a hard time getting a decent FPS. I thought, maybe they just had too much stuff loaded at once.

I made a sample map, literally just a 10x10 flat grass field with no objects. I spawned in and it still can't hold 60fps consistently.

I'm not going to pretend my 3060 is an all-powerful graphics card or anything, but come on. Am I missing some kind of super obvious optimization setting? I simply wouldn't create or release a game using this engine if I can't get it to maintain 60fps.

Definitely an issue with your end, i was creating HUGE maps overly decorated with a lot of events on the maps with a GTX1070 Ti, and suffered no lag at all. So not sure what's goign on there. Maybe you have Windows updater running in background downloading updates and such when you tried..? Windows auto update is a killer sometimes and usually a lot of the cause with lag issues that people don't realise.
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