RPG Developer Bakin

RPG Developer Bakin

[Important Question]
How in-depth is Bakin?

I'm heavily considering it due to taking up game development. I have little coding/scripting knowledge, but am willing to learn in things like Unity, Roblox, etc. I'm considering Bakin for a heavy modern-day theme RPG.

Lots of dialogue, events, turned based combat with heavy impact sounds and scripted text dialog + GUI on screen during intense moments. I'm interested, but the $80+ price tag along with the expensive DLC is turning me away just slightly.

What exactly can & can't you do with Bakin? I understand it's still early access, but will be leaving EA sometime this month.

Would it be better to learn Unity and spend more time doing that,
or would Bakin be a suitable option? I considered RPG MAKER as well, but it looks to be more suited for older themed RPGs.
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Showing 1-3 of 3 comments
Harley 1 Aug @ 2:02pm 
Originally posted by Lucien:
How in-depth is Bakin?

I'm heavily considering it due to taking up game development. I have little coding/scripting knowledge, but am willing to learn in things like Unity, Roblox, etc. I'm considering Bakin for a heavy modern-day theme RPG.

Lots of dialogue, events, turned based combat with heavy impact sounds and scripted text dialog + GUI on screen during intense moments. I'm interested, but the $80+ price tag along with the expensive DLC is turning me away just slightly.

What exactly can & can't you do with Bakin? I understand it's still early access, but will be leaving EA sometime this month.

Would it be better to learn Unity and spend more time doing that,
or would Bakin be a suitable option? I considered RPG MAKER as well, but it looks to be more suited for older themed RPGs.
It's capable of a lot. If you just want to make a 3D RPG in the voxel terrain fashion that will be no problem. Working with 3D models however can get annoying due to lack of shader support. I think there's still a discord where you can join and have conversations about the engine. Be warned it's a very uptight community due to how the owner moderates the server.
Lucien 1 Aug @ 8:35pm 
Originally posted by Harley:
Originally posted by Lucien:
How in-depth is Bakin?

I'm heavily considering it due to taking up game development. I have little coding/scripting knowledge, but am willing to learn in things like Unity, Roblox, etc. I'm considering Bakin for a heavy modern-day theme RPG.

Lots of dialogue, events, turned based combat with heavy impact sounds and scripted text dialog + GUI on screen during intense moments. I'm interested, but the $80+ price tag along with the expensive DLC is turning me away just slightly.

What exactly can & can't you do with Bakin? I understand it's still early access, but will be leaving EA sometime this month.

Would it be better to learn Unity and spend more time doing that,
or would Bakin be a suitable option? I considered RPG MAKER as well, but it looks to be more suited for older themed RPGs.
It's capable of a lot. If you just want to make a 3D RPG in the voxel terrain fashion that will be no problem. Working with 3D models however can get annoying due to lack of shader support. I think there's still a discord where you can join and have conversations about the engine. Be warned it's a very uptight community due to how the owner moderates the server.

I guess my main concern is being unable to find features, videos, or proper tutorials for Bakin. And I'm unable to know how fully in-depth it can really go.

Can I make mini games with different GUI? Multiple events occurring at the same time. Etc.
Originally posted by Lucien:
Originally posted by Harley:
It's capable of a lot. If you just want to make a 3D RPG in the voxel terrain fashion that will be no problem. Working with 3D models however can get annoying due to lack of shader support. I think there's still a discord where you can join and have conversations about the engine. Be warned it's a very uptight community due to how the owner moderates the server.

I guess my main concern is being unable to find features, videos, or proper tutorials for Bakin. And I'm unable to know how fully in-depth it can really go.

Can I make mini games with different GUI? Multiple events occurring at the same time. Etc.

This guy has a lot of useful Bakin tutorials

https://www.youtube.com/@melontoucan7327

For your mini-game question, I'd check out tutorials on the layout tool and another on making events. And there are options to make events parallel so you can have multiple things happen simultaneously. I think the simultaneous event limit is like 500 or something.

https://www.youtube.com/watch?v=5E7GFSO_IQQ

I think learning Unity is worth it anyway cause it's the real deal. Unity knowledge can get you a job. You can do so much with it it's crazy. I'm making an animated series with Unity mostly by myself.
But Bakin could potentially save you a TON of work if you want to make an RPG. Especially if you wanted to make one quickly. There's limitations, but there's also a lot you could do with it. With Bakin you can quickly and with minimal experience;
- Make a visual novel style game
- Make a 2.5D game (2D sprites in a 3d space) It's possible to make character sprites move during combat with eventing. There are community made scripts but they might be out of date idk
- Make a Sidescroller. Yeah, that's one of the presets when creating a project.
- Make a 3D game with 3D characters. Or 2D characters. You're not restricted when you use sprites or 3d objects. You can use both in any project.
- There are "map battles" for ARPGs but in my opinion it's jank and you'd be better off doing that in Unity. Use RPG Developer for RPGs or a Fishing Game or a Life Sim. Something that would benefit from the built-in features like conversation tools, menu tools, stats and variables. The workload that Bakin saves you from will not matter if you use it to make any action game. I think if you want something that is more like an FPS/Platformer/Character action you should start learning Unity. It just has way more features and support and people using it.

I think if you're a beginner game dev Bakin is an excellent starting point. But if you're confident in your technical skills it's 100% worth learning Unity. Unity can make apps, not just games and movies. It's a hobby that could really take you somewhere in life. Well I hope this information helped. Good luck!
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