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First you would disable the jump in the game definition settings.
Second you would set up a common event to map the jump button to a variable.
Third when you press the jump button you'll execute the next line which would be moving with physics. (If the jump button doesn't work because you disabled the jump feature in the game definitions, simply use one of the 10 action buttons. You can map the action buttons however you like in the game definition settings.)
You will need to fiddle around with it to get the desired results. But, through this method you'll be able to adjust the jump strength through-out the game.