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Laporkan kesalahan penerjemahan
Thanks for the feedback; I get what you are saying, the solo appeal of MiniGolf Maker is definitely lacking and I do want to remedy that.
Public lobbies have been on the to-do list for a long time, it's just that there are a lot of situations you have to think about when joining an in-progress game, both technical and game design. The technical obstacles are mainly why I have put it off for so long. With the new Blitz gamemode coming, now might be a good time to take a look at public games again.
I also want to try and increase the solo appeal through achievements, unlockables, and maybe other things that will add some appeal for people to play by themselves.
And don't worry about being an "annoying critic", I take all feedback seriously, positive or negative, it's why I have the Ideas and Feedback forum: https://steamhost.cn/steamcommunity_com/app/1036660/discussions/2/
- Kevin
Achievements would definitely be a good idea, to me at least. I'm a massive achievement hunter so would definitely keep people like me on board. But yeah the game is still only a small indie game in development, which means you're very unlikely to come across people on steam who have this game. And you can't exactly convince people to get the game because you don't know what the game is like yourself because you can't play unless it's by yourself or with friends.
I have high hopes for the game, the world needs more minigolf games! Public matches should definitely be a priority, just down to the fact that it makes it unplayable for us! :(
Good luck on the project!