安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If I'm understanding right, the secret to making green pieces smoothly flow between each other is to match up the blue handles that control the edge's curve.
For example take this downward-curved slope I made using two 90 degree curves and just moving the edges down:
https://i.imgur.com/Oi1cbhY.jpg
It's not terrible, but the slope isn't completely smooth. It flattens out a little bit in the middle.
The trick is to make sure the blue handles where the green pieces join line up in a straight line that follows the slope. So I took the blue handles on the left and raised them up by 2 notches (I have position snap on), and lowered the blue handles on the right by 2 notches:
https://i.imgur.com/dBzpKg7.jpg
A few more examples showing how matching up the blue handles makes for smooth curves:
https://i.imgur.com/lxj8W0A.jpg
https://i.imgur.com/2TcEBYS.jpg
https://i.imgur.com/wIxAWqL.jpg
And an example of mismatched blue handles:
https://i.imgur.com/jmYQPHF.jpg
Creating complex green shapes can definitely be tricky and can take some getting used to. For instance the Crystal Corkscrew hole on the Snow and Ice course took quite a while to get right.
Hopefully this helps!
- Kevin
I´m curious if I can also beat (or create) my final boss the tilted downward spiral now! :D
Thanks again and great game by the way.