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This is a bit too much, but thanks i will look into the mods.
Do you have it's name?
The hungrier they are, the faster the pregnancy timer goes.
High nutrition food (cooked meat, cooked pumpkin) usually reverses the pregnancy timer, because sapiens try to eat when they're >60% hungry and these foods provide 70% and 80% satiation.
But it seems there's an update today so maybe this already changed
No, the update did not address this since it was just to fix some things that needed fixing.
True, they start eating when their need of need.types.food is moderate (>0.6) and they keep eating until it is lower than mild (<0.3).
At least that's what i observed, they always eat two berries at a time (0.3 food) but they only eat one peach (0.5 food)
What is the coding where hunger relates to increased rate of pregnancy though?
After that when pregnancyOrBabyTimer reaches 1 it tries to find a mate to make babies which can fail.
This update runs multiple times during the day, and since population is usually constant the most important factor is hunger, the hungrier the sapien the faster the pregnancies (up to a limit)
Fun fact: If this value reaches 1 while the sapien is sleeping it decreases randomly, can't try to get pregnant while sleeping. Maybe it should pause when sleeping, the food need timer seems to pause in that case.
https://wiki.playsapiens.com/index.php/Guide:Population_Management
I'm confused. Are you saying that a well fed sapien is LESS likely to get pregnant?
If that is the case, then having a food surplus will mean fewer pregnancies, while having a food shortage will mean more. That just seems backwards to me. Completely backward.
What am I missing here?
I agree, it is even contrary to scientific evidence because starving populations have lower reproduction rates than well-nourished...
Means that we should block access to food to let the tribe grow! Weird...