Gedonia

Gedonia

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Oleg Kazakov  [developer] 1 Jun, 2020 @ 10:25am
Gameplay improvements
If you have any thoughts on balance, gameplay impovements etc. post them here!
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Showing 1-15 of 592 comments
syrf90 1 Jun, 2020 @ 3:54pm 
Hi! Game looks awesomely promising and fun to play. I haven't seen much of it yet, but too eager to share my remarks.

- There should be natural slow health regeneration or maybe camping mechanic (spend some time and resources in safe place to full heal). Without it, healing magic becomes a must-have as unique free heal ability. It's not good because a) any obviously must-have skill choices ain't good and b) it's weird that absolutely every hero in this world shall have divine (healing is divine right?) abilities, warrior, rogue or necromancer alike.
- Probably stupid proposal, but... consider adding sit-on-the-ground animation! (stacks up with camping, hey!) Gedonia strongly reminds me of World of Warcraft, Villagers & Heroes and other openworld MMORPGs, and althrough technically useless, it would be nice and add to immersion to leave character sitting when AFK, or taking screenshot.
Last edited by syrf90; 1 Jun, 2020 @ 3:56pm
Blue Mushroom 1 Jun, 2020 @ 5:42pm 
It might supposed to be this way, but the first level skill fire element seems a little op at the beginning. I'm going for a battle mage and this skill does 3x faster damage than the club and doesn't take any mana as upkeep. So far loving the game!
syrf90 1 Jun, 2020 @ 5:50pm 
Non-unique monsters and resources respawn AND a little random spawns would be nice.
Last edited by syrf90; 1 Jun, 2020 @ 5:51pm
ERR0R 1 Jun, 2020 @ 6:34pm 
Shortcomings:
1) The bowstring does not stretch when archery.
2) Very few explanations in quests.
3) Textures often climb on top of each other.
Продублирую на русском.
Недочёты:
1) Не натягивается тетива при стрельбе из лука.
2) Очень мало пояснений в квестах.
3) Текстурки часто залезают друг на друга.
Indie P 1 Jun, 2020 @ 7:23pm 
Played for just half an hour, I am going to come back to this game in a week, but just from what I've seen :

Healing options, and sleeping options.
I've seen a few fires where you can cook (?) why not let us sit down and heal? Or just let us sit anywhere and heal?

Also I'm sure you're going to work on it but maybe have a bed in the taverns for us to sleep through the night.
Oleg Kazakov  [developer] 1 Jun, 2020 @ 7:56pm 
Originally posted by Don:
Played for just half an hour, I am going to come back to this game in a week, but just from what I've seen :

Healing options, and sleeping options.
I've seen a few fires where you can cook (?) why not let us sit down and heal? Or just let us sit anywhere and heal?

Also I'm sure you're going to work on it but maybe have a bed in the taverns for us to sleep through the night.
I will think about adding option to sleep on beds
Maelstrum 1 Jun, 2020 @ 9:07pm 
2
I would like you to add "Mastery Skill " 1 point to your ability stats maybe every 5 or 10 levels..so that you can for example add a companion, or to get that needed point to add heavy armor..etc. Currently it seems your character is restricted to be a one trick pony for lack of a better expression..as this is not a multiplayer game that I am aware of..it seems unneeded to cripple ones ability to adapt.
Princosse 1 Jun, 2020 @ 9:11pm 
Same as Maelstum, i am not sure if there is ability increase yet in the game (i dont mind if we get them slowly and im not far enough).

Edit: I've seen on another thread that stats are set, im fine with it, maybe make sure it's clear during character creation tho. Also i tought it could be cool if, like, one point of stat was the reward for completing the main storyline ;)
Last edited by Princosse; 1 Jun, 2020 @ 10:38pm
Princosse 1 Jun, 2020 @ 9:19pm 
First of all sorry i posted some things that belonged here in the bugs section previously... I wont repeat these.

Feels like pressing F over my companion should open his window. And/or there should be a shortcut to open it. Right now it feels weird because the only way i know to open it is pressing the talk button but i need an other window to be opened first to have a cursor.

When you switch equipment it should be the previous equipped item that is in this inventory space.
Princosse 1 Jun, 2020 @ 10:05pm 
Eating wild berries seems to produce a blinding flash of light wich is quite unpleasant.
Ziprar 1 Jun, 2020 @ 11:02pm 
It would be very nice to see an option to invert the mouse Y axis.
Edit: Looks like this was added in 1.03d. Thank you!
Last edited by Ziprar; 3 Jun, 2020 @ 8:20am
Jonny Derp 1 Jun, 2020 @ 11:17pm 
Originally posted by Ziprar:
It would be very nice to see an option to invert the mouse Y axis.
I second the motion
李有病 2 Jun, 2020 @ 12:28am 
When will simplified Chinese be available? I think this game has aroused my interest. I hope developers can see my comments.
Pompadourius 2 Jun, 2020 @ 5:29am 
Having just started, Encouraging Speech seems pretty overpowered? It's a regen and armor buff for you and allies that takes up no resources whether that be mana or stamina, and has no cooldown, so you can just spam it even in the middle of battle with no animation lock even. This results in healing options of any kind feeling pretty pointless honestly. As is, it feels like picking this skill up makes your character immortal with the way the skill currently exists.
Last edited by Pompadourius; 2 Jun, 2020 @ 5:30am
Wimpypumpkin 2 Jun, 2020 @ 10:18am 
Not sure if this is mentioned but maybe alittle more light in towns? Weystane has a campfire near the center but a few laterns or light poles i think would make the town look more alive at night. Atm i think the town is alittle to dark at night.
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