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- There should be natural slow health regeneration or maybe camping mechanic (spend some time and resources in safe place to full heal). Without it, healing magic becomes a must-have as unique free heal ability. It's not good because a) any obviously must-have skill choices ain't good and b) it's weird that absolutely every hero in this world shall have divine (healing is divine right?) abilities, warrior, rogue or necromancer alike.
- Probably stupid proposal, but... consider adding sit-on-the-ground animation! (stacks up with camping, hey!) Gedonia strongly reminds me of World of Warcraft, Villagers & Heroes and other openworld MMORPGs, and althrough technically useless, it would be nice and add to immersion to leave character sitting when AFK, or taking screenshot.
1) The bowstring does not stretch when archery.
2) Very few explanations in quests.
3) Textures often climb on top of each other.
Продублирую на русском.
Недочёты:
1) Не натягивается тетива при стрельбе из лука.
2) Очень мало пояснений в квестах.
3) Текстурки часто залезают друг на друга.
Healing options, and sleeping options.
I've seen a few fires where you can cook (?) why not let us sit down and heal? Or just let us sit anywhere and heal?
Also I'm sure you're going to work on it but maybe have a bed in the taverns for us to sleep through the night.
Edit: I've seen on another thread that stats are set, im fine with it, maybe make sure it's clear during character creation tho. Also i tought it could be cool if, like, one point of stat was the reward for completing the main storyline ;)
Feels like pressing F over my companion should open his window. And/or there should be a shortcut to open it. Right now it feels weird because the only way i know to open it is pressing the talk button but i need an other window to be opened first to have a cursor.
When you switch equipment it should be the previous equipped item that is in this inventory space.
Edit: Looks like this was added in 1.03d. Thank you!