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I agree, it feels very limited, especially since I have been playing with nature magic and I have too many spells.
i have to launch them from the spell book or switch them around all the time, which becomes a bit boring after a wile.
I was watching a gameplay to learn about the game and hadn't realized it until I found your post.
- you click the middle mouse button and change to another loadout. so, you have 2 different loadouts.
- it's still not enough, in my opinion.
you can have loadout for sword / bow / magic staff . that's 3 weapons, but only 2 loadouts.
besides that, would be nice to have a 3rd loadout and an extra bar set for buffs .
To fix such things, developer actually has to listen to the feedback from more than just fanboys.
I left a post ages ago describing UI/UX issues, which were all ignored in few measily updates this game got years later. I mean, FFS UI scaling is still broken and resets when you load the game, windows positions aren't even remembered, this has never been fixed despite being reported. UI is still too small even on 2160p.
Not surprised that the "sequel" was a ♥♥♥♥-show. If you aren't willing to learn from first game and show you are serious about your own game, why would people buy the second?