NIMBY Rails

NIMBY Rails

Would the developer just UPDATE the MAP more frequently?
As we know we are using OpenStreetMap data in this game, and it's always been annoying when you're trying to place tracks and stations in some remote regions where the roads and buildings have not been drawn in OSM.
It's nothing there, even if you struggle to finish your tracks and stations by using some tricks such as Tab+Alt (to switch from NIMBY and Google earth), and finally start your operation, the trains would be like running in the middle of nowhere.
I think it's a fatal drawback, we all know the importance of the map in such kind of games. The team may just update the data of the OSM like once a week (actually this should be a daily routine, considering OSM updates itself every few hours), but apparently they did NOTHING in the passing year because as an OSM contributor, I see nothing among my contribution last year has been brought to the map in NIMBY.
So, please, developers, just UPDATE the OSM data more frequently, we don't need real-time OSM or satellite images, we don't need that much, you can make it once a month or every time a new version of the game released. I suppose most of the players have to build tracks in small cities and countryside where OSM has poor presentation but can be freely edited online, and an outdated map may easily dash our hope for the game.
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Actually, updating the map is more tedious than it seems, because all the map is included in the game. To be updated, it needs days of processing from the developer. Even without considering this, from our perspective, it would imply downloading 20+ GB of data every map update.

If you want more information about how the map is built and integrated within the game, the developer has made dev logs about the last map update (version 1.10): https://carloscarrasco.com/nimby-rails-august-2023/ and https://carloscarrasco.com/nimby-rails-september-2023/
Also consider there is no team. Development on this is a one-man-show. Every side-action will slow down main progress.
adlet 2 Aug @ 11:26am 
I don't believe map updates should be mandatory or even frequent. The previous (and only, to date) map update was great because the original map did not capture many features. However, people often build fantasy railroads and/or put their own rights of way, which work well with what is currently in the game but may not work well with how the real life map may change in the future. POIs allow to overcome some of the existing map limitations e.g. lack of population in some areas.

So to me map updates should be every now and then, and on an opt-in basis (at the save level), perhaps split by region/country as well. I would not mind if these are DLS type (paid) updates either.
Last edited by adlet; 2 Aug @ 11:26am
Originally posted by Cyrielle:
Actually, updating the map is more tedious than it seems, because all the map is included in the game. To be updated, it needs days of processing from the developer. Even without considering this, from our perspective, it would imply downloading 20+ GB of data every map update.

If you want more information about how the map is built and integrated within the game, the developer has made dev logs about the last map update (version 1.10): https://carloscarrasco.com/nimby-rails-august-2023/ and https://carloscarrasco.com/nimby-rails-september-2023/
Thanks for your information. I wonder if they are working on some socket straight to OSM itself, and give us an option to use a "ONLINE OSM MODE" in the game, which we can use cached tiled map from OSM in real time, only the areas we usually working on will be loaded, and download to our disks. Besides, the local OSM data can be used as a back-up.
I think this would be a better way, because the players usually do their construction in specific areas, which makes giving everyone a tub of OSM data covering every corner on the earth REALLY silly.
Last edited by Dr. Mute Monki; 5 Aug @ 6:13am
Originally posted by adlet:
I don't believe map updates should be mandatory or even frequent. The previous (and only, to date) map update was great because the original map did not capture many features. However, people often build fantasy railroads and/or put their own rights of way, which work well with what is currently in the game but may not work well with how the real life map may change in the future. POIs allow to overcome some of the existing map limitations e.g. lack of population in some areas.

So to me map updates should be every now and then, and on an opt-in basis (at the save level), perhaps split by region/country as well. I would not mind if these are DLS type (paid) updates either.
They don't need to upload the whole planet's data every time. In this game, local data take so much rooms, which has already been a significant shortcoming for this game.
The thing is, everyone knows that the players usually do their construction in specific areas, which makes giving everyone a tub of OSM data covering every corner on the earth REALLY silly.
They may give us an option to use some feature like "ONLINE OSM MODE" in the game, by using cached tiled map from OSM in real time: only the areas we usually working on will be loaded, and download to our disks.
I wonder why they didn't realize this or it's just to hard to achieve, but OSM is an open source platform and it shouldn't be a problem.
Last edited by Dr. Mute Monki; 5 Aug @ 6:11am
Originally posted by MirkoC407:
Also consider there is no team. Development on this is a one-man-show. Every side-action will slow down main progress.
I hope not, especially when they just announced an update of a big version.
adlet 5 Aug @ 7:18am 
Originally posted by Dr. Mute Monki:
Originally posted by MirkoC407:
Also consider there is no team. Development on this is a one-man-show. Every side-action will slow down main progress.
I hope not, especially when they just announced an update of a big version.

Very much the true case, the development team is one person. Also the game is an offline game, you don't need Internet access (and OSM) to play. Your suggestion to have a live connection to OSM would turn into an online game. There are also quite a few players who build very large international networks even crossing entire continents or oceans :) .

The issue with integrating full OSM is its volume - it would turn 20 GB probably into 100.
Originally posted by Dr. Mute Monki:
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Thanks for your information. I wonder if they are working on some socket straight to OSM itself, and give us an option to use a "ONLINE OSM MODE" in the game, which we can use cached tiled map from OSM in real time, only the areas we usually working on will be loaded, and download to our disks.
OSM data gets altered to support the game. Rail tracks removed, gaps in the population layer filled in with data AI generated from aerial photos estimating population from building types and sizes, etc. So there is no way the game can work with raw OSM data.
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