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- Path signals active both ways to avoid reservations for trains not supposed to use the track in such direction
- One way signals (same effect but can be located somewhere else, and they unlike path signals don't interfere with reservations in the same direction)
- balises
I am pretty sure the train in the upper platform has reserved this path to the right, trough a stump track turning there and then back from right to left through the second track from bottom, directly beside your blocked train.
The trains follow the correct tracks in the correct direction. West of my original screenshot, there are direction markers to ensure no trains routes wrong-way. I tend to not use balises, as signals on my layout are usually no more than 500m apart.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3409709012
-143 also does not "loop around and back", the track it is on is unreserved just east of the platform.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3409708754
I use this signalling method all over the place and currently have 50 locations, where this type of reversal works fine, and 4 locations where it does not. Even more, at these locations only some lines "pre-reserve", not every line terminating at that location.
Before, the same track layout worked without a hitch with 650+ lines, it is only now that I deleted most of these lines to redo/retime them (without altering the layout) that this type of problem occurs.
Trying to get behind this, I have, using the track reservation view, noticed a train reserves a track 25m beyond the next path signal. Could this distance also be used when determining if a train is "too close" to a signal behind it when reversing the game thus assuming the train is fouling the junction and in reserving its way back because of that? -143's rear is just 20m clear of the signal in this location. Also, the first points west of the signal are just 12m away.
If you are doing large changes and did not yet do so, sometimes the game just hooks some silly stuff to the memory. A game restart helps then.
What is the reference train for the line? If longer than the actual train it is possible that the tail of the reference train could be hanging outside the platform and the signal. I believe this issue has been noted, although it does seem to be a bug.
The reference train is the exact same model as the one that did the blocking, same length.