NIMBY Rails

NIMBY Rails

Option for random delays or vehicle breakdowns?
Part of the attraction of designing a well functioning and robust system is that it can work when things don't go to plan.

Is there any plan to introduce the option to have trains break down at random points? Or perhaps one day the train crew is sick and one train never gets going at all, resulting in more load on other vehicles?

I don't mean 'breakdowns' in the sense of needing manual intervention, but a random event that means a train spends 10 seconds (or at random between 10-x seconds) more at a station than timetabled, or suddenly stops for an unscheduled reason before starting on its way again.

This could simulate any number of real life events, unruly passengers, a late-running member of staff, a short term signalling failure etc. etc.

It would help the system feel more natural, and less like a sterile simulation. Obviously some players may prefer to play with it turned off, and it would also be nice to be able to set a range of frequency, and for instance max length of a breakdown.
Last edited by EternalSlayer; 28 Jul, 2024 @ 1:53pm
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Showing 1-4 of 4 comments
MirkoC407 28 Jul, 2024 @ 9:44am 
A robust system will nevertheless break down with a single train. What keeps it running then is manual intervention sending trains off the regular path, and be that path just the opposite side track. So the game cannot simulate it, it would require a dispatcher mode, where you can give orders to trains somehow. And then you have a large network and 5 or 6 trains across the country have issues you manually need to fix. Good luck with that, in reality it is one dispatcher per issue usually, just because of their distance placing them in different districts. There are dispatcher games around that simulate this and are well suited to do so.
adlet 28 Jul, 2024 @ 9:50am 
Yeah I don't think NIMBY is well suited for that. Dealing with a breakdown involves sending other trains to other destinations or cancelling runs. There are no tools right now to do it on the fly and without dismantling what may be well-timed timetables.
EternalSlayer 28 Jul, 2024 @ 1:51pm 
I should probably clarify that I don't mean 'breakdowns' in the sense of needing manual intervention, but a random event that means a train spends 10 seconds (or at random between 10-x seconds) more at a station than timetabled, or suddenly stops for an unscheduled reason before starting on its way again.

This could simulate any number of real life events, unruly passengers, a late-running member of staff, a short term signalling failure etc. etc.

I have edited my original post to reflect this.
Last edited by EternalSlayer; 28 Jul, 2024 @ 1:54pm
Actually that would be kind of interesting, but I would put it under a certain twist. I would personally not force it on anyone but make this a setting - that way the players that want this feature can have it and those who don't can just play normally.

This is (in my eyes) the biggest missing realistic feature.
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