Rise Of The White Sun

Rise Of The White Sun

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Mikicas 21 Jul, 2024 @ 4:26am
Sandbox turn limit and yellow way buff
Hi, i just bought the game and im having lots of "fun" with the yellow way faction DLC. I just noticed that the turns of the 1920 sandbox is 377 , the ones in 1925 is 400 + and the ones in 1927 is 300. In the description it says that is over 500 for the earlier start but it seems heavily reduced, was it changed? If its intended it should be in the scenario description. Also i suggest that the yellow way pretender should have the generalisimo trait as the Heavenly Gate Zhu Pretender. The game is already stack against your faction and a emperor would be able to take that role of manage armies to his generals. For now is a little bit RNG heavy to get a good Officer role that can take some funtions similar to Zhu the Ninth. I do agree his historical counter part should not have the swasbucler that he had before but another small trait will do wonders to make him more competent and less generic.
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Maestro Cinetik  [developer] 23 Jul, 2024 @ 5:51am 
Thank you for poting your feedback.

1) Yes, I put my dirty fingers into the turn counting system.
and the 1920 scenario is now temporarily less than 500 turns.
(I will fix that with the 1929-1932 content dlc)

2) The general feedback I have about the yellow way faction, is that it is already overpowered. I am not ready yet to make them more powerful. (waiting for more feedbacks however)
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