Rise Of The White Sun

Rise Of The White Sun

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木头学長 25 Sep, 2024 @ 6:45pm
真的是无力吐槽
In summary, the game operation is very complicated and does not resemble the combat mode or civilization of Total War Three Kingdoms at all. Even at the lowest difficulty level, if the AI goes out to expand, it doesn't matter at home. It will always go out to fight others, and the home will be stolen. Cheaters are also very troublesome, losing loyalty every round and easily betraying them with great ambition. When you can betray others at any time, then your loyalty in this game is also unique in the gaming industry.

Finally, I just want to say that unifying low difficulty is a problem. If someone is said to have high difficulty, how much longer does it take to increase the game time? Increasing the game time is just a constant repetition. Have you experienced the fun of the game?
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Maestro Cinetik  [developer] 25 Sep, 2024 @ 10:37pm 
Here are a few healthy guidelines:
-limit the number of ambitious and opportunist characters in your active roster
-balance troops and districts between your characters so they are quite even
-reward loyalties (there is an action for that) from time to time.: now you now what to do when you have too much money.


Also:
opponents may be actively bribing your troops or characters: use spies to prevent that.
A character that seems not really active on the map may well be spending his QI points in patient bribery: assassinate him if you can.
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