Starship Troopers: Terran Command

Starship Troopers: Terran Command

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MHGameWork  [developer] 26 Jun, 2024 @ 12:33am
Game stuttering or FPS drops
Hi troopers,

For people having trouble with stutters or weird FPS, a potential fix is to disable V-SYNC.

If this does not fix the issue, you can let me know in this post so i can do some further investigation.

MH
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Showing 1-11 of 11 comments
Razer the Fool 3 Jul, 2024 @ 6:06pm 
Tried disabling V-SYNC, but stuttering persists.
silversleek 4 Jul, 2024 @ 9:03pm 
Disabling V-SYNC mildly helped, but it wasn't until I dropped my setting all the way down to 'fastest' that I finally got major results. Still some stuttering, but much, much milder.
ohell 7 Jul, 2024 @ 4:59pm 
It helped me to upgrade from Ryzen 5 3600 to Ryzen 7 5700X3D - no more stuttering together with the AMD 6700 XT and a minimum of 100 FPS now (before around 50 FPS). 32 Gig of memory as well and game installed on a SSD. V-SYNC is disabled too.
Nefferatite 21 Sep, 2024 @ 7:54am 
i have many problems since the last update i have an amd radeon and a amd ryzen i play on fastes on the the lowest scream you can have its laging like hell v sinc is offline frome he beginning
-Bl4ckH4wK- 9 Oct, 2024 @ 2:19am 
For me, since the launch, the game performance goes down slowly, looks like a memory leak, so I've to save, quit and load to "refresh" the performance.
-Bl4ckH4wK- 19 Oct, 2024 @ 1:28pm 
The stuttering persists, and I'm using G-SYNC now.
Huggs 1 Nov, 2024 @ 10:01pm 
Getting stuttering issues as well as game slowing down unless on the fastest setting. It used to run better on higher settings, unsure what else to do. I have V-SYNC off as well.
Lord Herek 28 Dec, 2024 @ 6:39am 
Seems like if the game runs too long it starts to stutter. Happened to me when doing campaing. Reloading saved game fixed it. Probably some memory leak.
Sam 30 Dec, 2024 @ 1:37pm 
I'm dealing with performance issues as well, and I've been monitoring the behavior using HWinfo on my Ryzen 5900X. One thing I noticed is the core residency states during gameplay:

C0: The core is actively processing data.
C1: A shallow sleep state where the core is on standby, consuming less power but still ready to process with minimal latency.
C6: A deep sleep state where the core drastically reduces power usage, allowing other cores to boost higher due to lower power draw, but with increased latency to wake up.
The issue I see in Starship Troopers: Terran Command is that all cores frequently bounce between C6 and active states (C0), even during gameplay. This doesn't happen in other CPU-intensive games, where cores typically stay active (C0) or only enter C6 if fewer threads are needed.

In theory, if a game efficiently uses a specific number of cores (e.g., six cores), the other cores can go into C6 to save power and allow better performance for the active ones. However, in this game, it feels like the engine or Windows scheduler constantly shifts the workload across all cores. This causes unnecessary transitions, putting cores to sleep and waking them repeatedly, which adds latency and worsens performance over time.

I've tried disabling C-states, but it didn’t help. My BIOS (Crosshair VIII Dark Hero) is updated and set to default, but the issue persists. Interestingly, applying a TPU 2 all-core overclock improved performance somewhat, but the degradation still occurs after some time.

It seems like the game has poor thread optimization or Windows struggles with scheduling for it. If anyone has suggestions or has found a fix, let me know!
This game is very, very poorly optimized and extremely inefficient with PC resources. Like, there's a whole other Starship Troopers game that's an FPS that shows far more bugs on screen with much more detail from a first-person perspective while being an online multiplayer game and so dealing with streaming data packets on top of all of its rendering, and it requires less resources from your graphics card and runs smoother while generating less heat.

My only theory is that they have one programmer over there, and he's a part timer, because he's either under-skilled or over-worked or both, but I should not have to be dealing with a game that looks like it's from 15 years ago utilizing so much of my graphics card's capabilities that it's turning my laptop into an oven and I can only play it in winter and outside to keep the machine cool. This level of graphical fidelity should not require either this amount of memory or put nearly as much strain on any rig as much as it does. This game looks like it came out in 2012 at the latest.

Learn to scale level of detail so it doesn't render everything in highest level of detail when the camera's fully zoomed out so you're wasting memory on detail that can't be seen. Learn to program your auto-save feature so it doesn't generate 10 bazillion auto-saves instead of just sticking to two or three slots that overwrite each other so I don't have to spend 10 minutes clearing out the needless number of auto-save bloat. Learn to make UI that doesn't have so many overlapping HUD elements or force a confirmation message pulling my cursor to the center of the screen every time I want to dismantle a turret.

Like bro, I can go play any number of the Total War games right now and they'll draw WAAAAAAAAY more units on screen at once in much higher levels of detail with far more complex animation systems while running far more interesting group AI in the background and adding lots of bells and whistles on top of it all and it will run smoother and require less memory allocation than this game does.

VERY low tier programming efficiency or capability demonstrated.
Originally posted by -Bl4ckH4wK-:
For me, since the launch, the game performance goes down slowly, looks like a memory leak, so I've to save, quit and load to "refresh" the performance.

Same here, and it's particularly annoying in Territory mode, as you can't save the game to reload it
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