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The user in question did not trip any suspicion alarms, and by the sound of it, I believe you may have been experiencing lag. People tend to get confused and assume cheating when they see this flying loop, but what’s actually happening is that your game interpolates the position of other players so that movement looks smooth. When a player lags or crashes, your game gets stuck interpolating to the last position it received, until the next one finally arrives. This is also why players may seem invulnerable, because in reality they’re just not responding.
If you are absolutely certain that foul play was involved, video footage can help us verify these claims.