Door Kickers 2

Door Kickers 2

View Stats:
Are auto-triggered go codes bugged on wall/door charges?
The moment other soldiers reach the go code point it's removed from the set charge waypoint and they just start moving forward instead of waiting for it.
< >
Showing 1-7 of 7 comments
Hi,
please provide screenshot or, better, a video of your plan. This will definitely help in helping you. Colored paths helps too.

Thanks.
Originally posted by axios2006:
Hi,
please provide screenshot or, better, a video of your plan. This will definitely help in helping you. Colored paths helps too.

Thanks.
https://www.youtube.com/watch?v=vOYB4kgSwjI
I wish there was an option to auto trigger with the charge explosion and to trigger when an order like break open door is finished.
Last edited by Raiser 💤; 12 Jul @ 4:57pm
I guess the go code is immediately put on the charge itself and since it doesn't exist yet it gets ignored, so you have to put another waypoint after with a go code for it to not get ignored.
Last edited by Raiser 💤; 12 Jul @ 6:24pm
I still don't get how it's supposed to work. Setting up a grenade throw with a wall charge with auto triggered go codes only works if I don't drag a waypoint through the door after the throw. It seems inconsistent.
Pink and Yellow should wait for Alpha around the fence like Orange.
Placing charges with another Alpha or Bravo.

Throwers of grenades wait for the detonation while others ignore IIRC.
Triggers by detonation may be nice but may also be complicated. Hmm...
Originally posted by Raiser 💤:
Originally posted by axios2006:
Hi,
please provide screenshot or, better, a video of your plan. This will definitely help in helping you. Colored paths helps too.

Thanks.
https://www.youtube.com/watch?v=vOYB4kgSwjI

You need to use more go codes: A and B at least.
< >
Showing 1-7 of 7 comments
Per page: 1530 50