Ships At Sea

Ships At Sea

baobobafet 25 Nov, 2024 @ 3:43pm
Salvage & Easter eggs
As the important upgrades are occurring and players find themselves travelling from one place to another with the only variable changing (ATM) on each trip is the weather.

Also aware that up the SAS development road there will be ship system and engine repair dynamics at play.

As much as man vs the sea is a compelling aspect of the game, I feel it should not be entirely relied upon too heavily be the the mainstay of the game in it's present EA state

So how to make it better ATM - with minimal diversionary workload for SAS programmers?

Lets take what exists:
- We have cargo (lets make some of it float and put a despawn timer on it)
- We have a hook that can grab stuff. (or use your hands "E" key)
- Mechanism for picking up buoys could be used to pick-up floating cargo
- Existing towing mechanism

What about sprinkling the map (random) on occasion with discoverable 'finds' POI's ?

They could be anything that floats or washes ashore, boxes, waste, special?
Collecting them would require coming up along side and grappling the item then placing as (in the harbour trash collection missions) onto the boat - or alternatively into inventory.
Better storage details can be worked out in later updates.

Once at a port the items could be sold at the Tackle shop.
(A placeholder for a potential future salvage store - to buy and sell used items)

When the Tier3 ships with cranes enter the scene, that will open up larger salvage opportunities, the point is to get it working ASAP and give players more content.
That IMO, will bring more randomness and a feeling of 'there's life out there' to SAS gameplayers.

The buoy pickup mechanic might be used to determine if you are close enough to add it to boat inventory. (so fishing vessels are already equipped for recovery of items)

The other gameplay aspect I didn't mention much was many men went to sea in search of treasure, the satisfaction of finding something is primal.

Edit: 11/26/24
Floating cargo or special item "pickups" should have a radar signature that is visible - although not constant unless investigated more closely.
Service ships could play a great role in salvage by pulling cargo or "special items" off of outcrops.
Last edited by baobobafet; 8 Dec, 2024 @ 1:46pm
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Showing 1-6 of 6 comments
baobobafet 25 Nov, 2024 @ 7:17pm 
Some further thoughts on cargo salvage or special items.
Wherever spawns occur, it should ideally be random. Timer set to despawn after X time. Floating items will be disperse around the spawn area by the waves until/if picked up.

Collecting x amount of trash = eco award commendation
Collecting x amount of historic artifact spawns = archaeology award
to name some..

Special items might confer XP &/or a valuable item or tool and give a cash boost to a player who decides to sell it.
Other unique finds could be cultural in nature. viking rune artifacts etc

When SAS gets the highly anticipated wildlife upgrades, it will be some time from now.

This could open an avenue of exploration, salvage and treasure seeking until then.

Edited 11/25/24
Last edited by baobobafet; 25 Nov, 2024 @ 8:23pm
Nobody 26 Nov, 2024 @ 5:45am 
So I know that people only throw garbage into the sea and don't take it out:)
baobobafet 26 Nov, 2024 @ 1:06pm 
Maybe we can contribute to a better mindset :)
On that note, I have a friend who patrols along shorelines picking up trash as way to combat this mess - he is quite revered by the local indigenous tribes and has been given free access to their normally restricted coastal areas. I wish more people would take his example.
Last edited by baobobafet; 26 Nov, 2024 @ 2:08pm
baobobafet 28 Nov, 2024 @ 5:13pm 
FYI
According to available data, the average number of container ship accidents, specifically referring to lost containers at sea, is estimated to be around 1,000 to 1,500 containers per year, with some reports showing spikes in certain years where significantly more containers are lost overboard; however, the exact number can vary depending on the source and data collection methods used.

When SAS gets container ships added to it's fleet, will it model cargo loss at sea? Most cargo is lost from insecure stacking &/or storms. Floating containers are navigational hazards that can sink or cripple boats.
If a container can be salvaged, it is worth doing, if not, it must be sunk, typically done by shooting holes into it. There is usually a reward for salvage.
Will SAS add this level of realism with it's container ships? I am hopeful that they do, as it would create new recovery/scuttle opportunities in gameplay, generate some unpredictability and drama at sea, and will further enhance the experience of immersion.

Edit: Lost cargo generally correlates with weather events, so a spike in floating cargo should occur after a storm.
Last edited by baobobafet; 28 Nov, 2024 @ 5:19pm
schutt 8 Dec, 2024 @ 7:51am 
Wonder when the ship will introduce floating containers to punish people being on autopilot, probably much sooner than the containerships as they seem to hate it if people use the autopilot. They made it intentionally bad, no one can program it that useless on purpose.
baobobafet 8 Dec, 2024 @ 1:37pm 
A good point, although, I find the AP a lot more reliable than it used to be, and holding a steady course (depending on waves) without it, can also tax you over extended periods. On the longer runs, it's true - I find myself disengaging from the game to do other things while AP does the actual trip. (not all bad one of the few games I can do that with)

It does feel like a lost opportunity to do more with the experience of driving a boat. Views aside, when wildlife and NPC traffic is added, that will make for more interesting runs - but you are right - the game could use some of the unexpected.

Radar should give proximity alarms if there is any depth issue or object in front of the boat. All quite normal radar functions that are not yet in SAS. Once these features are added, players who don't learn the tools, become the fools :)

Edit: Some good info links
https://en.wikipedia.org/wiki/List_of_shipwrecks_in_2024

https://norwegianscitechnews.com/2024/06/autonomous-vessels-need-to-be-more-afraid-of-maritime-accidents/

Things that can go wrong & also why medical kits are a good idea.
https://onderzoeksraad.nl/wp-content/uploads/2024/10/Shipping-Occurrences-Report-January-July-2024.pdf

https://www.youtube.com/watch?v=wnYUjQQqfJE
Last edited by baobobafet; 8 Dec, 2024 @ 4:39pm
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