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Wherever spawns occur, it should ideally be random. Timer set to despawn after X time. Floating items will be disperse around the spawn area by the waves until/if picked up.
Collecting x amount of trash = eco award commendation
Collecting x amount of historic artifact spawns = archaeology award
to name some..
Special items might confer XP &/or a valuable item or tool and give a cash boost to a player who decides to sell it.
Other unique finds could be cultural in nature. viking rune artifacts etc
When SAS gets the highly anticipated wildlife upgrades, it will be some time from now.
This could open an avenue of exploration, salvage and treasure seeking until then.
Edited 11/25/24
On that note, I have a friend who patrols along shorelines picking up trash as way to combat this mess - he is quite revered by the local indigenous tribes and has been given free access to their normally restricted coastal areas. I wish more people would take his example.
According to available data, the average number of container ship accidents, specifically referring to lost containers at sea, is estimated to be around 1,000 to 1,500 containers per year, with some reports showing spikes in certain years where significantly more containers are lost overboard; however, the exact number can vary depending on the source and data collection methods used.
When SAS gets container ships added to it's fleet, will it model cargo loss at sea? Most cargo is lost from insecure stacking &/or storms. Floating containers are navigational hazards that can sink or cripple boats.
If a container can be salvaged, it is worth doing, if not, it must be sunk, typically done by shooting holes into it. There is usually a reward for salvage.
Will SAS add this level of realism with it's container ships? I am hopeful that they do, as it would create new recovery/scuttle opportunities in gameplay, generate some unpredictability and drama at sea, and will further enhance the experience of immersion.
Edit: Lost cargo generally correlates with weather events, so a spike in floating cargo should occur after a storm.
It does feel like a lost opportunity to do more with the experience of driving a boat. Views aside, when wildlife and NPC traffic is added, that will make for more interesting runs - but you are right - the game could use some of the unexpected.
Radar should give proximity alarms if there is any depth issue or object in front of the boat. All quite normal radar functions that are not yet in SAS. Once these features are added, players who don't learn the tools, become the fools :)
Edit: Some good info links
https://en.wikipedia.org/wiki/List_of_shipwrecks_in_2024
https://norwegianscitechnews.com/2024/06/autonomous-vessels-need-to-be-more-afraid-of-maritime-accidents/
Things that can go wrong & also why medical kits are a good idea.
https://onderzoeksraad.nl/wp-content/uploads/2024/10/Shipping-Occurrences-Report-January-July-2024.pdf
https://www.youtube.com/watch?v=wnYUjQQqfJE