Together in Battle

Together in Battle

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pelias117 5 Dec, 2020 @ 9:35pm
Level of customization for characters?
Let's say I really like having a deeply religious knight in all of my fantasy games...any chance that I can make him...or reload constantly until a version of him comes up? Will I be able to change characters appearance, and name them?

I'm good with everyone else in the game being randomized- I just want my one main character...
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Showing 1-11 of 11 comments
Sinister Design  [developer] 28 Jan, 2021 @ 4:22pm 
The game has a campaign creation suite with a detailed character creator. So while you won't be able to customize anyone in the main campaign, there's nothing stopping you from making--for example--a battle (or even a whole campaign) featuring a deeply religious knight. :)
Last edited by Sinister Design; 28 Jan, 2021 @ 4:22pm
Osakawa 30 Sep, 2021 @ 2:48am 
Hi! Does the campaign support "dialogues", which show messages so that we can make up our own story?
Sinister Design  [developer] 29 Oct, 2021 @ 1:52pm 
Originally posted by Princess Osakawa:
Hi! Does the campaign support "dialogues", which show messages so that we can make up our own story?

Hi Princess Osakawa! I'm not 100% sure what you're asking, but I'll try my best to answer. There are events throughout the game, many of which give you choices for how you react. Your choice will determine how those events play out.
Lord Mu 340 26 Mar, 2022 @ 6:37am 
Originally posted by Sinister Design:
The game has a campaign creation suite with a detailed character creator. So while you won't be able to customize anyone in the main campaign, there's nothing stopping you from making--for example--a battle (or even a whole campaign) featuring a deeply religious knight. :)

Will we be able to create or customize at least one character in the game's campaign? Akin to Duvalier in Telepath RPG: Servants of God.
Last edited by Lord Mu 340; 26 Mar, 2022 @ 6:38am
Sinister Design  [developer] 1 May, 2022 @ 9:00am 
Not currently. It's possible that I'll add that in at some point during the game's Early Access development.
Lord Mu 340 1 May, 2022 @ 5:08pm 
Originally posted by Sinister Design:
Not currently. It's possible that I'll add that in at some point during the game's Early Access development.
If you could do that, then that would be excellent.
Spindles 18 May, 2024 @ 8:26pm 
Originally posted by Sinister Design:
Not currently. It's possible that I'll add that in at some point during the game's Early Access development.
I honestly would love that, I like the idea of procedural relationships but sometimes the procgen makes the characters come out a little...goofy. And sometimes the names are generated a little weird, too. IT'd be nice to have some kind of ability to "tweak" things.
Sinister Design  [developer] 19 May, 2024 @ 10:14am 
A couple of things like this have made it in since this was posted in 2022; you can now rename characters, and there's an event to let you give a character custom victory barks. I'll also be looking into adding more comprehensive options for character customization in the future! 🙂
Cutlass Jack 1 Jun, 2024 @ 7:22am 
Originally posted by Sinister Design:
A couple of things like this have made it in since this was posted in 2022; you can now rename characters, and there's an event to let you give a character custom victory barks. I'll also be looking into adding more comprehensive options for character customization in the future! 🙂

Its good you updated this thread. Lack of customization is what turned me off of the game when I tried the demo. I'll keep an eye on it now.

Just being able to change name/gender/visual options would be enough for me to buy. I'm fine with the rest being random-ish.

Edit: Finally found the rename option and its underwhelming and hard to find. Which was why I didn't think the game had it at all. Why can't you change their surname? You should be able to customize this stuff fully on hiring. I get you want it to be roleplay-ish, but that sort of thing can wait til after they join the team.
Last edited by Cutlass Jack; 1 Jun, 2024 @ 7:54am
Sinister Design  [developer] 1 Jun, 2024 @ 10:33am 
So, here's my thought process. I genuinely, deeply dislike it when RPGs let you change immutable details of an existing character's identity--their family name, say, or worse, their species or physical appearance. It just completely shatters any illusion that you're dealing with a real person, transforming them into a malleable puppet under your complete control. That is simply antithetical to what I'm trying to accomplish with this game, which is to present a scenario where you're managing other people with their own identities and autonomy.

That said, another player recently suggested that I implement character customization in a style similar to XCOM 2, wherein you can create custom characters on the title screen and those characters will get sprinkled in among the proc gen recruits when you go to the recruiter in any given playthrough. I happen to like this solution a lot, so you can expect something in this vein in a future update. 🙂
✯Franzie✯ 4 Jul, 2024 @ 11:21am 
Originally posted by Sinister Design:
So, here's my thought process. I genuinely, deeply dislike it when RPGs let you change immutable details of an existing character's identity--their family name, say, or worse, their species or physical appearance. It just completely shatters any illusion that you're dealing with a real person, transforming them into a malleable puppet under your complete control. That is simply antithetical to what I'm trying to accomplish with this game, which is to present a scenario where you're managing other people with their own identities and autonomy.

That said, another player recently suggested that I implement character customization in a style similar to XCOM 2, wherein you can create custom characters on the title screen and those characters will get sprinkled in among the proc gen recruits when you go to the recruiter in any given playthrough. I happen to like this solution a lot, so you can expect something in this vein in a future update. 🙂

I'm glad you're considering this approach as i enjoy having my own custom characters mingle with the characters the game generates. I do look forward to seeing more about it!
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