Together in Battle

Together in Battle

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philbo 25 Apr, 2023 @ 2:03pm
Editors
How similar are the Editors for this game to those of Telepath Tactics Liberated? Thanks!
Originally posted by Sinister Design:
Pretty much identical! The main difference as of right now is that the game has better support for food and morale systems, as well as supporting certain proc gen interactions that TTL does not. For a bog-standard campaign that doesn't use any of these, you could use either and it would work the same.
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Sinister Design  [developer] 25 Apr, 2023 @ 2:05pm 
Pretty much identical! The main difference as of right now is that the game has better support for food and morale systems, as well as supporting certain proc gen interactions that TTL does not. For a bog-standard campaign that doesn't use any of these, you could use either and it would work the same.
philbo 25 Apr, 2023 @ 2:07pm 
Awesome! Thank you :)
Sinister Design  [developer] 25 Apr, 2023 @ 2:20pm 
Actually, now that I think about it, there are a couple of other differences (though these really have more to do with the game's internal logic than how the editors themselves work).

TIB offers easier access to certain files that the game uses when generating characters; campaigns created in TIB are generated with their own xml files with classes and character attributes, which you can use to mod the characteristics of different classes and proc gen characters, respectively.

The default values for certain things are different in TIB as well (for instance, pretty much every class in the game has -1 speed relative to TTL so they work better with smaller maps). This can be easily changed using Classes.xml, of course. :)
philbo 25 Apr, 2023 @ 3:37pm 
With the editor, is it possible to have a calendar and procedural party recruitment, as in the main campaign?
Sinister Design  [developer] 25 Apr, 2023 @ 4:10pm 
Originally posted by philbo:
With the editor, is it possible to have a calendar and procedural party recruitment, as in the main campaign?

Absolutely! Everything in the main game is created using the same exact tools available to players via the editing suite.
philbo 25 Apr, 2023 @ 4:32pm 
Awesome!
Aleph 25 Apr, 2023 @ 6:35pm 
Question, in the store page, it says that there's moddability, including the creation of classes, how's stuff like that accessed?
Sinister Design  [developer] 25 Apr, 2023 @ 9:07pm 
Originally posted by Aleph:
Question, in the store page, it says that there's moddability, including the creation of classes, how's stuff like that accessed?

When you create a new campaign in the campaign creator, it generates a folder in Documents > My Games > Together in Battle > Custom Campaigns. Your campaign's folder will have about 6 xml files sitting in it, including one called Classes.xml.

You can open Classes.xml with pretty much any text editor (I recommend using Notepad++, myself) and edit the values it contains to alter the classes available in your campaign.
Aleph 26 Apr, 2023 @ 7:57am 
Originally posted by Sinister Design:
Originally posted by Aleph:
Question, in the store page, it says that there's moddability, including the creation of classes, how's stuff like that accessed?

When you create a new campaign in the campaign creator, it generates a folder in Documents > My Games > Together in Battle > Custom Campaigns. Your campaign's folder will have about 6 xml files sitting in it, including one called Classes.xml.

You can open Classes.xml with pretty much any text editor (I recommend using Notepad++, myself) and edit the values it contains to alter the classes available in your campaign.

Thanks!
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