Together in Battle

Together in Battle

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what happens to bags left on the field?
so - if I kill the last guy, and he dies, and drops a sack - do I get to keep the drop? or is it just gone?
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Showing 1-9 of 9 comments
Tacitus 6 May @ 8:55pm 
It depends on the battle type, but for the standard arena fights you only keep items that you manage to pick up before the fight ends.
in arena, you need to pick it up to keep it. In other battles it depends and the game doesn't tell you that in advance which is infuriating so I suggest to pick up any loot you care about. Generally, if you aren't running from something, it should be picked up, but to be safe, pick it up.
I hope the developer makes note of that, and adds a comment to battles when starting whether or not you will auto-pick up the loot or not. That does sound infuriating the way it is!
Originally posted by FroBodine:
I hope the developer makes note of that, and adds a comment to battles when starting whether or not you will auto-pick up the loot or not. That does sound infuriating the way it is!

As the OP alluded to, it can be frustrating especially at the end of a battle when you kill the last enemy who drops some loot but the battle is immediately won and over and done with. You have no way of picking it up.
Talesin 7 May @ 2:55pm 
Originally posted by Stubbieoz:
Originally posted by FroBodine:
I hope the developer makes note of that, and adds a comment to battles when starting whether or not you will auto-pick up the loot or not. That does sound infuriating the way it is!

As the OP alluded to, it can be frustrating especially at the end of a battle when you kill the last enemy who drops some loot but the battle is immediately won and over and done with. You have no way of picking it up.

Yeah this is the only thing i had an issue with so far.
You should have been allowed to finish your turn so that you could pick up the bag the last enemy dropped.
matt 7 May @ 8:51pm 
> at the end of a battle when you kill the last enemy who drops some loot but the battle is immediately won and over and done with. You have no way of picking it up.

yeah exactly, that feels like a bug to me.

I think it'd be fun to have a mechanic where you have some probability to loot leftovers after battle (call it 50/50) that can be raised/lowered with character stats / abilities / equipment.

I'm very much a fan of push-your-luck mechanics in games - do I risk prolonging the battle for a chance at picking up the loot? Or do I risk taking the 65% chance of autolooting at the end? choices choices...
Originally posted by matt:
> at the end of a battle when you kill the last enemy who drops some loot but the battle is immediately won and over and done with. You have no way of picking it up.

yeah exactly, that feels like a bug to me.

I think it'd be fun to have a mechanic where you have some probability to loot leftovers after battle (call it 50/50) that can be raised/lowered with character stats / abilities / equipment.

I'm very much a fan of push-your-luck mechanics in games - do I risk prolonging the battle for a chance at picking up the loot? Or do I risk taking the 65% chance of autolooting at the end? choices choices...

I think it could be part of difficulty choice. The last person you kill is usually a leader who most often does have some loot. I think of it as a feature, I need to have some stuns on my team to kill him earlier when someone else on his team is frozen or something like that.

I like that some loot doesn't get picked, but I understand on some lower difficulty, it may be annoying.
Originally posted by Talesin:
Yeah this is the only thing i had an issue with so far.
You should have been allowed to finish your turn so that you could pick up the bag the last enemy dropped.

Or just have it coded that the last enemy you kill never drops anything.... :philosophizing:
Originally posted by Stubbieoz:
Originally posted by Talesin:
Yeah this is the only thing i had an issue with so far.
You should have been allowed to finish your turn so that you could pick up the bag the last enemy dropped.

Or just have it coded that the last enemy you kill never drops anything.... :philosophizing:

Drops are decided in the beginning of the arena match (precoded for qualifiers). You can view their inventory.
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